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#587
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BadSBars
Group D
27.01.2012 (9:12) BadSBars (Red, Necropolis, Nagash, Isra) Def LeoSnow (Blue, Conflux, Pasissa) 2SM4d(3) 137.

Notes on restarts: This time I was the first to restart - but the distribution was bad, and not just for me. In the end, all restarts, both mine and my opponent's, were exhausted! My choice fell on Necropolis, while my opponent settled on Conflux.

Week 1
After opening the observatory and seeing my native Castle on the move at 112, I decided to play, even though there were restarts.
114 I take the external vampire dwelling.
In the castle, I built levels 1,2,4,5,6 in the citadel.
Week 2
122 I take three crypts, one of them maxed
124 I take the Medusa dwelling max
126 I take the Medusa dwelling
In town, dragons were built + castle, income up to 1000 gold
Week 3
134 I take the steppe castle and skip a turn, and suddenly ATTACK - the opponent's main hero attacked a unit, killed it, and vanished into the mist.
135 I run toward the burial site of my helpless hero but find no one and turn toward the main for merging with a fresh influx of forces.
136 I see 2 guerrilla-type heroes; my hero is right nearby, and in one turn -2 of the opponent's partisans
137 The military armada of the main and the main hero met for a merger and a march on the opponent. In the same turn, news arrives from the opposite side about the main hero being dumped into the Griffin Conservatory!
Thanks for the game! GG
Special thanks to the opponent for the pleasant communication!
I confirm. Thanks for the game and the communication.
We used all the restarts.
I messed up again with the new mod, and I only have saves from 124.
On 114, Korbac (Loshok) lost the entire army on a max crypt, having previously taken the pre-max, luckily leaving behind a few snakes, and I was speeding along at 9 speed. I didn't have enough money for birds, so I had to pump the citadel.
I built the birds in week 2, of course. There was very little money, and I had to run around with a minimal army. A flock of upgraded horses, a horde of water elementals, lots of earth elementals—I was afraid to touch them (I don't have enough experience fighting without shooters), and heroes Pasissa level 5 and Nila level 3; I lost the birds to the medusas. It was unclear what to do. In the middle of the third week, I broke through to the stones and revealed an enemy courier; I had to remove the witness and send my scouts, who later died heroically. There was a Griffin Conservatory 3 or 4... I decided to take it. Nila finally leveled up to level 4 (I had cleared almost all the respawn, except what I was afraid of: the cyclops guarding the Medusa dwelling and the GO from the phoenixes). I started building chains of my web to bring troops to the Griffin Conservatory in one move from the castle. Then I don't know what I did myself: instead of buying back all the fodder, I built a castle and attacked with practically only 4 birds in two stacks (for some reason), half a hundred troglodytes, and 5 psychics—a sad outcome.
I tried to buy 12 upgraded earth elementals and birds into one stack; I took it with a loss of earth elementals, troglodytes, and one bird...
I think the situation could have been played out. BUT. More experience is needed, and to play at most 2 tournaments, not 3 plus one in a five-player game.
I had to play the game simultaneously with the tournament only XL. No one should do that in tournaments, but (for fun, it's possible and even necessary).
The main hero was actually Nila.
Saves

P.S. IMO. There's no point in increasing the time in tournaments, whether SoD or full WT; the time should be shorter so you realistically don't have time to make all the moves and only make the most important ones. In SoD, the timer during combat also needs to be implemented.
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"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".

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