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NHF – new heroes for Heroes V 3.1.

#422
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Here's another idea. As far as I understand, with basic modding, you can manipulate stats (Vincent, Havraag, Iona). Therefore, I suggest a hero with the following specialty: the hero receives +1 to attack for every 4 levels. Moreover, all of his defense is converted into attack (i.e., defense is always 0, and attack is a very large value). In principle, the bonus for 1/4 of a level can be removed if it seems too overpowered. By the way, regarding Iona. I generally enjoyed playing as her, but there are a couple of things that aren't ideal. In fact, magic and knowledge are merged into one stat, which gives this hero a rather large advantage (for mages, the main stat is knowledge). For example, I started with a simple artifact bonus, and I got the Helm of Chaos (magic and knowledge turned out to be +6). Naturally, having such high magic at level 1, I quickly cleared all the initial enemies. Then, with Chaos magic, my hero turned into a rusher, destroying everything in his path (although I don't really like this playstyle). Result: level 32; knowledge-magic 52 (with bonuses and artifacts). I repeat: I really enjoyed playing as this hero, but I still think it disadvantages other heroes.

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