Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Here's another idea. As far as I understand, with basic modding, you can manipulate stats (Vincent, Havraag, Iona). Therefore, I suggest a hero with the following specialty: the hero receives +1 to attack for every 4 levels. Moreover, all of his defense is converted into attack (i.e., defense is always 0, and attack is a very large value). In principle, the bonus for 1/4 of a level can be removed if it seems too overpowered. By the way, regarding Iona. I generally enjoyed playing as her, but there are a couple of things that aren't ideal. In fact, magic and knowledge are merged into one stat, which gives this hero a rather large advantage (for mages, the main stat is knowledge). For example, I started with a simple artifact bonus, and I got the Helm of Chaos (magic and knowledge turned out to be +6). Naturally, having such high magic at level 1, I quickly cleared all the initial enemies. Then, with Chaos magic, my hero turned into a rusher, destroying everything in his path (although I don't really like this playstyle). Result: level 32; knowledge-magic 52 (with bonuses and artifacts). I repeat: I really enjoyed playing as this hero, but I still think it disadvantages other heroes.