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It's a shame, I probably won't be able to participate.
I agree that for the Tower, an important part of the skill is the ability to use the features of other castles, to switch in time if there is an opportunity, etc. Therefore, I don't think it's very correct to ban Necromancy. After all, you still need to be able to crit on snow. It would be more logical to exclude HL (High Level) templates where it is too easy to switch to another castle, or to exclude Necromancy specifically on these templates. It won't be that easy to deal a lot of damage with crits for the Tower on Jebus or Panic, and this can be compensated for by the opponent in one way or another.
A special restriction for Pikedram, in my opinion, is not needed, at least because it will not be possible to check later who was in the opponent's tavern.
I agree that for the Tower, an important part of the skill is the ability to use the features of other castles, to switch in time if there is an opportunity, etc. Therefore, I don't think it's very correct to ban Necromancy. After all, you still need to be able to crit on snow. It would be more logical to exclude HL (High Level) templates where it is too easy to switch to another castle, or to exclude Necromancy specifically on these templates. It won't be that easy to deal a lot of damage with crits for the Tower on Jebus or Panic, and this can be compensated for by the opponent in one way or another.
A special restriction for Pikedram, in my opinion, is not needed, at least because it will not be possible to check later who was in the opponent's tavern.
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