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M-200% No. 6

#557
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20.01.2013 Ayauhteotl (Red, Castle, Ingham, Grindan) def ~no1_knows_me~ (Blue, Swamp, Tiva, Galtran) Skirmish 122

I spend all restarts, opp 1, we begin.

111 - Grindan in the tavern, which is very pleasing, but level 2 isn't built. I go down the path, find an external market (which I never got to use the whole game), but the guard shack has stashed all the gold somewhere.
112 - aaaah, where's the gold?!
113 - I check the overview, find a pile of gold in the far corner of the starting zone. There it is, bliss! I hire Grindan, break through to the secondary. There are a couple more piles there, and I also see 2 crypts.
114 - I hire another hero, take the sawmill, build archers. Grindan doesn't reach the Necro secondary.
115 - Grindan takes the secondary, advances Earth Magic, and sits there with speed on fairies. I see a passage from the secondary to grass behind 10+ manticores. The plan is to take 2 crypts, level up Earth Magic, and go there on day 121.
116 - I hire Crag in the secondary, send him to gather resources. Grindan camps at the crypt.
117 - I bring up Pikemen and Arbalests, take both crypts, but Earth Magic isn't offered; I level up Wisdom instead. I attack zombies for 3 resources with 14 Arbalests, Pikemen, and fairies — there are nearly 90 of them. I circle around for a while; they offer basic Air Magic or Expert Wisdom. I take Wisdom — need Haste sooner. At home, 1-2 in the Citadel.
121 - Instead of the manticores, I fight a second batch of zombies, again nearly 90. There it is, Expert Earth Magic. I stand on speed before the manticores. From magic: Haste and Arrow (I had a scroll).
122 - I fight the manticores, there's a well nearby, I stop by, a scout takes the Swamp secondary, transports troops back to Grindan, I rush into the portal for the Dendroids. I spend 5 mana, on the other side I see Galtran a couple of steps away. And I happen to have a couple of moves left. I fight 90 Gargoyles, another -5 mana, and attack. Galtran has ~100 Skeletons and 25 Lizardmen, but no mana. I hit the Lizardmen with Arrow for 90, shoot them with Arbalests, and the opponent concedes. On the last moves, I close the portal so the opponent can't kill my scouts and take the towns. I end my turn, he attacks.

Grindan 0-1-6-5(26), 27 Arbalests, 54 Pikemen, 1 fairy, 4-1-1 Griffins.
Galtran 3-2-3-2(20), 28 Lizardmen, ~100 Skeletons, 45 Gnolls, 3 Wyverns, 4-1-1 Dragonflies.
I corner the archers, waiting. The opponent cautiously moves forward with slow troops and casts Shield on the Skeletons. A suspicion arises that he has nothing but Shield, but it's still scary. I cast Haste. Starting from the next turn, I have the initiative; the opponent doesn't dispel Haste, but that doesn't necessarily mean he has no Haste — maybe he's saving mana. But it gradually becomes clear that there is no Haste, and victory is only a matter of time. I hit the Lizardmen with Arrow from the archers, leaving mana for 2 Hastes, just in case. The Arbalests start approaching with Wait and shoot without penalty. The Pikemen also creep in slowly. I kill the Dragonflies, leaving no fast troops. I kill the Wyverns and archers; only the slow units remain, which under Haste can't withstand the Arbalests.

Thanks for the game!