Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
A terrible bug with dungeons has been discovered.
At point 86, 125, there is a dungeon in a swamp, guarded by a horde of gnolls. According to the plan, Jabarkas, a level 5 creature, should be imprisoned there.
At point 79, 67, in the desert, there is a dungeon where Jabarkas, a level 30 creature, is imprisoned.
In the game, the swamp dungeon was initially cleared. A Jabarkas, level 30, emerged from it. When I reached the desert and opened the dungeon, I didn't receive any creature.
I suspect this is somehow related to the fix for the starting hero's level. The save file and map file are attached.
Both players were using version 3.20, HD+, but it seems that nothing related to dungeons has changed in the latest updates.