1). For some reason they respawned the very first generation, when an external dwelling of angels and cons appeared for the first and last time. It turned out they were testing the connection(??) why choose castles and heroes then?? oh well, screw it
2). Second generation - opponents have a bugged passage to each other, we have nothing - restart.
3). Third generation, also the final one, now there's a bugged passage (even three passages) to the opponent, request for a technical restart - denied. Fine, screw it. On my respawn the most valuable things are the stable under the Castle and the prison behind the demons. I check on 112 - 35 units, run from them with marks for a long time, eventually killed them, a level 20 mage is in the prison! I build up the tower. I find an external dwelling of horses, go all-in on them :D
Valenok has it better, 2 hives and cons(4), + 2 Pandoras totaling 85 wolves! But since the opponents wanted to play practically SoD, there's little joy. Also on his respawn we find a sword+5 all and most importantly, the blue cap!! without which one could have surrendered immediately. :D On 116 my mage with 320 mana breaks Valenok's double ГО (Green Dragons and Enchanters), takes +2 speed, hives and targets the titan cuirass. A turn later we take the central tower, clear everyone in sight, then the earth book and boots. Next turn we settle into another central city to replenish mana. We see a Dragon Utopia, hives, cons, decent purse, angels' speed is 15, thinking about an upgrade so as not to fear anyone..and here we make the only mistake, which became fatal, on Valenok's turn we unexpectedly change plans and don't break both prisons near the Inferno..As it turned out these lands were already scouted by enemies, so we paid for it immediately.
Thanks for the game! You played well