favio (blue, Stronghold, Crag Hack) loose scorp (red, Fortress, Tazar), 112, 2sm4d3.
Unplayable generation and a loss to 39 goblins against a horde of pikemen. Thanks.
favio (blue, Stronghold, Crag Hack) def scorp (red, Dungeon, Shakti), 117, 2sm4d3.
Scorp conceded. Thanks.
favio (blue, Castle, Ciele) def scorp (red, Rampart, Kyrre), 127, 2sm4d3.
On the first week Ciele arrived, I expanded, I had one secondary hero in the underground (turned out to be Dungeon), my opponent had 3, and a ГО stack of titans, or a horde of champions. I built cavalry and griffins in the Citadel, in the dungeon beholders and medusae with a portal and an external dwelling, took a Dwarf Cottage with 100 dwarves and an upgraded stack, had money.
On the second week, a scout found a level 1 Griffin Conservatory, Ciele found another small Dwarf Cottage, upgraded crusaders, cavalry in the stables, upgraded griffins, didn't have enough money to upgrade 25 medusae, and I went to rush scorp through the underground gates at the Dungeon respawn. I emerged on 124, scouted the air view where the capital was. Rode over and took it, built a hero chain to deliver growth on 131. Scorp defeats Kyrre from the treasure zone, attacks my scout with 40+ pikemen and kills him, captures the capital and stays there to split with pegasi; the capital has a garrison of fairies and air elementals. Ciele can't reach, I pass the army to Labetha and she reached it. Morale triggered in time and Kyrre couldn't retreat, gg.
The rematch forced me to come back to HoMM, though I haven't remembered everything yet... :smile33:
Game 2: loss on the grass on 117 in a second level 3 Griffin Conservatory; the habit of ticking seconds affected me, and I was a bit late making the right decision (staying to split at the Griffin Conservatory — the secondary was already upgraded to champions, at home eyes + external dwelling + portal)... could have played on, but the opponent's early surrender relaxed me somehow and I decided not to drag it out.
Game 3: I messed up at the start, taking an artifact instead of crystals — and it turned out to be my only one for almost the entire game :) until the treasure zone; from the build of grand elves in the Citadel, of 13 grand elves on 112 for the secondary, 8 remained (there was nowhere to go); for the other secondary I had to beat 2 archer guards and a Dragon Fly Hive, and for the rest, the respawn ended before it even started. The secondary was Stronghold, then the road was bugged and lay through the treasure zone and a grand elf Dragon Utopia — without tactics there was nothing left / Thunderbirds couldn't reach, which I built right away. I went into the treasure zone on the second turn with 16 or 18 grand elves, 5 Thunderbirds, 40 Centaur Dragon Fly Hive, expert Slow, 10 mana, 3rd spell — there I took a Naga Bank for level 3, spotted 3 Dragon Utopias and 2 Dragon Fly Hives. I spent mana on several fights, broke off to replenish, forgetting to pick up the quest helmet of +1 knowledge (mana was already 15, had Intelligence)... and then appears — not that he appears, but very slowly enters my respawn from the metro through rough terrain, and only on day 3 captures the castle — which was being taken in 1 day (you can't do that)... I leave my town, which didn't fall at all, and turn my max 15 mana into 90 (!:smile44: ) and return to the treasure zone for +5 spell, 2 Dragon Fly Hives (0 meat except 48 dwarves — they decided the Dragon Fly Hives; couldn't take birds, Centaurs, or grand elves there). In the end, 4+5 (lost 1 Wyvern due to carelessness) Pandora's Box for 15k experience — the rest was beyond my reach... I leave the army, and split off myself to counter the logist with a machine gun (no army needed)... I split off through the lower secondary (conf), cut down a scout along the way, take the central capital, and then I wanted to split but pass the army — 6 air elementals and a few butterflies — in the end I make 1 move into the castle and can't reach the split (( stay overnight, and put a noob under the GG so I could retreat... the noob with a machine gun attacks my Kyrre with a few troops and a fatal error — MORALE — at the end of the 2nd turn didn't let me cast magic and retreat; otherwise everything was under control — the opponent's GG Ciele was a weak mage 208 (90 mana), Kyrre 12 spells, and most importantly, control of the opponent's turn... alas...
Thanks for the nostalgia and the games :D