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Inferno tactics.

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Inferno is one of the Castles where you need to make the most of your knowledge; it is not particularly demanding in terms of resources, but it consumes a lot of gold.
Unit speed, with the exception of the Gogs, is 5 or higher, which gives an advantage in battles with neutrals (especially on home territory).
Ifrit is the best unit of Inferno, with amazing speed and flying ability; it can be built on days 3-4. Every player should have it in the first week.
Pit Lord is a unit (upgrade) that increases the power of Inferno by resurrecting Demons from its slain warriors (otherwise known as Demonology). It is very similar to necromancy, but requires precise calculation and attention.
Demon is a standard level 4 unit. Thanks to Demonology, their numbers grow, which translates into quality. A hundred of these units can easily defeat any Dragon Utopia (and enemies as well).

Template: 2sm4d(3)
At the start, many players choose Pyre because it has a ballista and logistics.
Week 1
The main task is to find as much gold as possible to build a Fire Lake and, possibly, a Pit in the Citadel. It is also necessary to take at least one secondary Castle.
Week 2
Depending on the situation, there are 3 paths:
• Demonology (upgrade Pit Lords, buy low-level creatures, and start increasing the number of Demons, while also taking Conservatories and Treasuries. Then, either go to the nearest treasure or break the enemy's growth on week 3);
• Developing a secondary (other) Castle (find excellent dwellings for creatures (at least 2-3), build them in the Castle, buy them, and clear everything around efficiently. When you feel strong enough, go to the opponent);
• The first and second options simultaneously (on one hand, Demons, and on the other, good creatures from other factions. However, you have to pay more attention to the game, and the results may be slightly worse than the first two options).

Everything written above is based on my personal experience. I liked this Castle (especially visually and musically). Of course, it's a pity that Ignat produces far fewer weak Imps than Shakti produces Troglodytes (50 versus 100) :smile18: