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/post/493110/
You have some subjective opinion about people who dislike the fourth game. Yes, it just so happens that tastes differ; some are satisfied with a mix of an underdeveloped RPG and an underdeveloped strategy, while others are not. What can you do? You shouldn't impose your opinion on people.
/post/619412/
/post/493110/
You have some subjective opinion about people who dislike the fourth game. Yes, it just so happens that tastes differ; some are satisfied with a mix of an underdeveloped RPG and an underdeveloped strategy, while others are not. What can you do? You shouldn't impose your opinion on people.
But you yourself write: "My view of games is 80% based on the first impression. When I first launched the fourth game, I didn't like anything about it: squeaky music, angular, poorly drawn graphics, a bunch of innovations with an incomprehensible deep philosophical meaning, similar to the fantasies of small children..." And about hero-tanks, because that's exactly what it means to "level up to 100,000," as I already wrote. Is that bad? I just don't understand. I'll try to explain:
1. Some people didn't like the innovation "Heroes participate in battles." Well, all I can say is that many people liked it instead. It adds dynamics. It shouldn't be compared to a commander, because the player still controls the pawns himself.
2. An underdeveloped RPG and an underdeveloped strategy... Well, it’s hard to say anything here, but this is pure subjectivism, just like your attitude towards the fourth game, which is no less than my attitude towards those who dislike it. Moreover, I am not criticizing everyone подряд, but only those who make unsubstantiated statements, which often turn out to be unfounded.
Regarding the underdeveloped RPG and underdeveloped strategy – calling a game that way just because they added a hero to the battle seems wrong to me, because the strategy in the fourth game is not “underdeveloped,” but rather good.
Criticism should certainly exist, but not when you nitpick at everything for no reason. Although this has been said many times and will continue to be discussed.
Added 1 minute ago
Although on the other hand, even if we consider exactly that audience that didn't want to figure out the game, there also arises the question "Why didn't they want to do it?" and, I fear, the answer to it will not be very flattering for the game. But that's a completely different conversation.