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Hello everyone. I apologize for the long absence and silence. I just arrived. deep forest
Hello everyone, in principle, the map looks good (when viewed in the editor), but why is everything so square and rectangular? Even when moving in a straight line, it is obvious and clear where you will end up, and it seems that such a large number of border guards when entering the underworld is excessive; it could have been made more difficult in another way... well, that's about all the suggestions.
Thank you for your feedback and suggestions. :) I have already answered the question about the map's geometry. The map was originally conceived differently, but it turned out that the map was released in the form you see. I don't think that the number of guards in the underworld should scare anyone. Their number is not that large, and the need to upgrade in order to enter the underworld will be useful, because... Well, let's not reveal all the secrets for those who haven't completed it.
It is not clear from your message whether you completed the map or just looked at it in the editor?
Added 5 minutes ago IvanShi
I completed the map; it is one of the few maps where I really had to work hard. I played on the maximum difficulty and didn't rush too much so that the opponents would have time to gather troops. As a result, I got what I needed, when I had to fight legions of dragons and replay battles 15-20 times until I won. For the first time in all my gaming experience, I won thanks to diplomacy. Well, and the hidden portals also made me work hard. The only drawback is that there are too many artifacts - there comes a moment when the hero has everything possible and even more is in reserve. But this is a minor thing.
Thank you for the feedback. Many artifacts - but for some, it may seem like there are too few, because there can be a maximum number of heroes. Well, these are really minor things; it's a matter of taste. I hope that other maps will also not go unnoticed by you. Good luck with completing them.