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#239
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Necromancers still have a spiritual connection. You can even avoid losing mana at the end of the battle. This map has fewer fountains than I would like, which is a minor detail, but it forces you to use them more rationally. :)
Also, the Imps stole the mana, and you slowly returned it. :) I like playing as different factions from time to time. But it's always easier to play as Necropolis. There's an interesting effect here: sometimes, one extra minor unit or a single mana point can decide the outcome of the battle and influence the progress of development.