Auto-translated
A zone always belongs to a specific faction: structures and creatures from that faction appear. Usually, this faction matches the central Castle, but not always.
In other words, if you go into the map editor and place a Pandora's Box, but don't specify in its properties what it should give when opened, it will simply be "empty." When the map is generated, the computer seems to try to get the maximum benefit from the Pandora's Box, so it gives either experience, money, or magic. But when it comes to troops, it simply gives the troops that belong to the zone where the Pandora's Box is located! Just like gold, experience, and magic can be given to any hero and when playing as any Castle, but what's the point of giving Zombies or, say, Gnolls to a player who is playing as the Tower and is walking on snow? So, I think that the game developers simply logically provided this pattern: if experience, gold, or magic is given, it doesn't matter who receives it, but if troops are given, the map generator generates them so that the troops match the Castle that is the main one in that location, for the greater benefit of the player who spawns in that zone. Well, that's how I see it, I hope my line of thought is clear! I might be wrong, but no matter how much I test it, it always works that way :smile20:
Stop hard - Go Pro!:smile49: