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[2x2 Tournament] Resurrection

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#344
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Noom
Off the top of my head, I'm removing the Berserk effect one turn later. The downside is that all the spells that were active on my troops will last for one extra turn compared to a bug-free battle, which means I'll lose one turn of the spell cooldown timer. Is that acceptable?
You supposedly lose a round on spells (in this round, you can deal significant damage to the enemy stack with all spells active, easily negating their counterattack).
For a unit caught in the cycle, instead of choosing which enemy to attack, it's forced to attack the least valuable target for the opponent.
The battle is broken in any case, but it's usually worse for the one caught in the cycling Berserk, as their main stack completely loses a turn, and that's what they're aiming for.
So, it's not worth breaking their battle, or even the entire game.
Apparently, only a mod can eliminate the abuse.
That would be great, and as soon as possible, if possible. Otherwise, what should we do in the meantime?
Wowa, I understand your position - I don't think there's anything to argue about here. If you don't agree that any intervention during a battle potentially changes the situation (significantly or not, depending on the specific army/spells/stats/...), then there's nothing to discuss.
Heh, but doesn't the bug change the situation? :eek: Or rather, doesn't it radically change it?!
And out of two evils...))))
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny