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#8
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The hero is poorly developed, the castle has a huge army, and there are a lot of unnecessary artifacts that can be sold in the artifact oasis, either at a regular price or by exploiting a bug to sell them at the maximum price.
For 4 months, the hero and army are too weak, and the map is not explored enough.
For the Dungeon faction, the best choice would be Gunnar (a hero who is a super runner), and two heroes specializing in resurrection, which is perfect for a beginner.
Another piece of advice: create chains of heroes to transfer the army to the main hero, or better yet, have 2-3 strong heroes, but a chain always helps, especially when there is no portal, flight, or dimension door, as in your case.
Another point... forget about level 1 monsters, except for Pixies in the second month, because your movement speed (the number of tiles you can travel in a day) depends on the speed of the slowest monster in your army. For example, a Trog has a speed of 4. Also, it's not profitable to buy them, build improvements for them, or provide additional growth; it's better to spend that money on improving dwellings of levels 2-3-4-5-6-7.
Regarding Tuesday skills, remember! Always take Wisdom, Earth, and Air. Choose Defense (15% damage reduction in battle) - this is the most beneficial skill. Shooting and attack are useless, except for two heroes: Crag Hack and Garun, who specialize in attack, and Orin, who specializes in shooting; in their cases, it's noticeable. In all other cases, it's a waste of skill slot. The 5th and 6th skill slots should be used for Pathfinding or Logistics, Tactics or Leadership, or Intelligence (you rarely have a lot of mana).
Read the articles about the 3 heroes, their movement range, skill choices, and spells.
Or you can write to me in a private message, and I'll give you some advice, as I'm already an expert in Heroes, and I've been playing since the first game... and to this day, Heroes remains my favorite game.

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