and if your unit has already moved in the round and then Berserk is cast on it, what then? The unit will be under Berserk in the next round too... and if it simply can't reach anyone due to its speed, what then? Should you waste an entire spell slot in the final to heal it? I think it's absurd.
that is, in the case of a cycle, you need to re-apply its effect to prevent it from triggering in the 3rd round, if you want to, of course.
if it simply can't reach anyone due to its speed, then there are no questions, everything works as intended, and the caster has no obligations under the rules.
judging by the video, the Berserk bug was not planned at all, but appeared spontaneously, so that Monarchs could take a break for one turn... although that's strange...
....
as long as the use of this bug/feature is not prohibited, it can be used, otherwise we will have some kind of double standards - some bugs can be used, others cannot...
experienced opponents admitted that they planned it because they had the right to do so :( and to take a break, even Blind was enough.
regarding double standards, unfortunately :(
a player who personally includes a clause prohibiting this bug in the rules of the offline tournaments he manages, successfully uses it in online tournaments :( as if he is playing a different game.
even sadder is that these are the organizers of the tournament :( :(
that is, people who are supposed to uphold the spirit of fair play in their tournament in every way.
however, everyone has their own understanding of fair play, and I certainly recognize this right.
The downside is that I have to spend a unit's turn to Berserk your stack.
with what unit? the one that was supposed to die in the previous turn? or another, possibly even less valuable one?
the situation where the cycle occurs from your own troops can be excluded by adding to the wording "a cycle that occurs as a result of nearby units of the caster of Berserk"
I'm not talking about a specific situation - I'm trying to explain that the Berserk bug can happen in a situation where there is no obvious way to make it resolve exactly as it would without the bug. I think a more experienced player can easily come up with a situation where this will happen. Therefore, for each possible scenario of the bug, it is necessary to describe a sequence of actions to get out of the bug for the caster of Berserk. And most likely, in half of the situations, the way out of the bug will be minor, but still negative for the caster.
the point is that we are talking about eliminating the main evil of this bug: complete loss of control over the battle
if this happens (unintentionally, of course)), then here is a suggestion - do not ruin the battle further for the opponent, but redirect the FF (Fast Forward) to a bug-free course.
just position the unit that would have died in the previous turn normally, or cast another Berserk if you need it.
this will at least eliminate abuse.
and situations where the cycle is caused by your own troops are not considered, see above.
it's like you're to blame))
I would be happy to review refuting models from players with any experience :)
(с) Roger Zelazny