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SoD Championship

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#250
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Ihtiandr
Who should I believe?))
Believe me :)

The situation where control isn't distributed is relatively rare; more often, something else important isn't distributed. And besides, it manifests late, meaning it doesn't always come to that. It's much more annoying to run into a one-way layout.

That's why the guild was restructured and a script for one-way layouts was created in Warlords.
So, does this depend on the map size? I thought the strategic value of a template primarily depends on its layout. Are there really no strategic L-shaped layouts? It should be fixed :)
The larger the map, the more options there are, and the more opportunities there are to make mistakes, or to force your opponent to make mistakes.

There is a dependence on the structure, of course. The problem with ordinary Sod-style L-shaped layouts is also that their layout is very primitive; it can be made much more sophisticated. There are several notable examples in Anarchy. Diamond also has a fairly complex structure.

Added 2 minutes later
Dirty_Player
actually, Sod-style layouts are much more balanced...
I'm not talking about balance, but about the richness of the gameplay. These are not the same thing.

For example, Mini-Nost is the most balanced L-sized layout, but the gameplay there is camper-like, so it's not always engaging.