Who should I believe?))
The situation where control isn't distributed is relatively rare; more often, something else important isn't distributed. And besides, it manifests late, meaning it doesn't always come to that. It's much more annoying to run into a one-way layout.
That's why the guild was restructured and a script for one-way layouts was created in Warlords.
So, does this depend on the map size? I thought the strategic value of a template primarily depends on its layout. Are there really no strategic L-shaped layouts? It should be fixed :)
There is a dependence on the structure, of course. The problem with ordinary Sod-style L-shaped layouts is also that their layout is very primitive; it can be made much more sophisticated. There are several notable examples in Anarchy. Diamond also has a fairly complex structure.
Added 2 minutes later
actually, Sod-style layouts are much more balanced...
For example, Mini-Nost is the most balanced L-sized layout, but the gameplay there is camper-like, so it's not always engaging.