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"No step back!" Albert@s (tan, Tower, Iona, Piqueudra) + Wlk777 (red, Barbarian, Tiraxor) def "KostoWar" wariator (green, Rampart, Mefala) + KostyaN (blue, Dungeon, Shakti), jebus 125
It took a while to get started... in the end, Valyok starts—gets some momentum—crooked respawn—zero nicks, no gold—basically, everything is bleak... blue Dungeon takes a long time to move, I start moving—I light up 2 cons (one mini, the other needs to be broken through) 1 clue, 1 nag stash, an empty chest (cannot be taken on 111), and, most interestingly—a blue hat behind the Cerberus pen)), there is a secondary resource near the GO—we probably thought for a few minutes—but decided to play anyway—how can you respawn like this—even despite the misery of the companion's respawn—and, as a result, we weren't wrong in our decision))... 112—Valyok goes deeper into the respawn—fears are confirmed—absolute zero—and he even hits a block on the only road deep into the respawn—we'll break through on 113... my 112—at first I thought about playing Iona—there was absolutely no one in the tavern, but there was Peak—he has mysticism and scouting, and given the presence of the blue hat—the decision was made to put him in the father's place)), I take the chest with him—all level 1 magic—bastards, what else can I say... Iona takes the nag stash, nearby is a shield +3+3, the lackey scouted +1all and a necklace of swiftness—I'll take them in a chain on 113... GO—a hundred ogre-mages—a plan is hatched to trick him with mages and Implosion around 115-116... serious struggle with gold... 113—Valyok takes the chest—15K gold—respawn is still just as empty, he builds a market at his place—now we'll dump everything into my Tower—and that's every turn))... 113-114... took the mini con, grabbed the hat with the lackey and angel—I check the other con with the father—maxi—nothing to take it with—only 121 and with a lackey... 3 hives on the respawn, I take the native secondary—there's +4 all nearby behind a pack of cyclops with a stack—need to take it soon, there's Korbak with search (they didn't give him advance for some reason)—I send him to 2 hives in the depths—the lackey takes another hive (mini), meanwhile Valyok passes me the hat for 3 knowledge—there's a mage with 60 mana sitting in the secondary—he'll be wiping out 10 ogres per turn on 115-116... Valyok is still walking around the empty respawn—collecting resources and stubbornly smelting everything for me—but even despite this—every turn is an unreal pain regarding gold—we tried to tempo like crazy—heroes were being fired or smashed in bunches every day))... by the end of the season—on 116 I take +4 all, I get smashed—buy back in the ally's main—with DD I double the mana at the fountain—I'll hit the GO on 117, which happens on schedule—with the lackey I go deeper into the treasury—take the prison—Luna level 10 with a bunch of trash skills—value only in 60 mana—performing tricks with such a time limit is unreal—DD her to the center castle—I mess up... put the tavern instead of GM1—Peak on the angel before the utopia and a couple of chests—all good—he still has 103 mana left... we control the opps—they aren't in the treasury, it's murky—a chain to take the maxi-con on the respawn + a return trip to bring everything to the treasury... 121—con—max—loss of a pack of golems and some gargoyles—everything goes to Peak—I take a chest, check the utopia—it's a 3-ka, pity about the gremlins—no way to take them—I back off—we hit 100+ ogres for a chest (maybe an army), but there's 40K experience (expert learn))—ideal leveling—attack, armor, earth-loga-expert, they give water too... 122—utopia—3ka—Luna comes into play—tempo can be maintained and is good now—Peak gets smashed where needed—and Luna is right here... I take the earth orb in the treasury, SP10 body, another utopia (teapot)—Mefala in the center (a separate story—Variator is a beauty, he went to hit the GO on 116—and it turned out to be 4-fold))) 50+ zanders, 50+ ents, 50+ cyclops, 50+ master djinns—we see all this clearly from the ally's vision—we sympathize, of course, which is why we play with control—only strengthening every day)))... there's no way we can lose now... Mef is in the strike zone—we're afraid of a buy-back—last day—Luna with 5 angels wipes out 20+ angels for KZ (now the teapot is worn instead of the blue hat), Peak from scouting doubles the ally's mana (480), Luna is passed to Peak—with fly and DD we take the bracers, but damn, we just barely miss Mefa... but now she's not getting away from us—insane stats, full control, Implosion at 3400, bracers)))... on their turn they give up the victory... thx for a worthy game, pity that Kostya's GO didn't allow him to clash with me sooner, good luck further in the tournament!
well... and traditionally...
Thanks to my partner for a successful game... Stalingrad forever!!!
Waiting for the next ones who want to get hammered to the fullest))
It took a while to get started... in the end, Valyok starts—gets some momentum—crooked respawn—zero nicks, no gold—basically, everything is bleak... blue Dungeon takes a long time to move, I start moving—I light up 2 cons (one mini, the other needs to be broken through) 1 clue, 1 nag stash, an empty chest (cannot be taken on 111), and, most interestingly—a blue hat behind the Cerberus pen)), there is a secondary resource near the GO—we probably thought for a few minutes—but decided to play anyway—how can you respawn like this—even despite the misery of the companion's respawn—and, as a result, we weren't wrong in our decision))... 112—Valyok goes deeper into the respawn—fears are confirmed—absolute zero—and he even hits a block on the only road deep into the respawn—we'll break through on 113... my 112—at first I thought about playing Iona—there was absolutely no one in the tavern, but there was Peak—he has mysticism and scouting, and given the presence of the blue hat—the decision was made to put him in the father's place)), I take the chest with him—all level 1 magic—bastards, what else can I say... Iona takes the nag stash, nearby is a shield +3+3, the lackey scouted +1all and a necklace of swiftness—I'll take them in a chain on 113... GO—a hundred ogre-mages—a plan is hatched to trick him with mages and Implosion around 115-116... serious struggle with gold... 113—Valyok takes the chest—15K gold—respawn is still just as empty, he builds a market at his place—now we'll dump everything into my Tower—and that's every turn))... 113-114... took the mini con, grabbed the hat with the lackey and angel—I check the other con with the father—maxi—nothing to take it with—only 121 and with a lackey... 3 hives on the respawn, I take the native secondary—there's +4 all nearby behind a pack of cyclops with a stack—need to take it soon, there's Korbak with search (they didn't give him advance for some reason)—I send him to 2 hives in the depths—the lackey takes another hive (mini), meanwhile Valyok passes me the hat for 3 knowledge—there's a mage with 60 mana sitting in the secondary—he'll be wiping out 10 ogres per turn on 115-116... Valyok is still walking around the empty respawn—collecting resources and stubbornly smelting everything for me—but even despite this—every turn is an unreal pain regarding gold—we tried to tempo like crazy—heroes were being fired or smashed in bunches every day))... by the end of the season—on 116 I take +4 all, I get smashed—buy back in the ally's main—with DD I double the mana at the fountain—I'll hit the GO on 117, which happens on schedule—with the lackey I go deeper into the treasury—take the prison—Luna level 10 with a bunch of trash skills—value only in 60 mana—performing tricks with such a time limit is unreal—DD her to the center castle—I mess up... put the tavern instead of GM1—Peak on the angel before the utopia and a couple of chests—all good—he still has 103 mana left... we control the opps—they aren't in the treasury, it's murky—a chain to take the maxi-con on the respawn + a return trip to bring everything to the treasury... 121—con—max—loss of a pack of golems and some gargoyles—everything goes to Peak—I take a chest, check the utopia—it's a 3-ka, pity about the gremlins—no way to take them—I back off—we hit 100+ ogres for a chest (maybe an army), but there's 40K experience (expert learn))—ideal leveling—attack, armor, earth-loga-expert, they give water too... 122—utopia—3ka—Luna comes into play—tempo can be maintained and is good now—Peak gets smashed where needed—and Luna is right here... I take the earth orb in the treasury, SP10 body, another utopia (teapot)—Mefala in the center (a separate story—Variator is a beauty, he went to hit the GO on 116—and it turned out to be 4-fold))) 50+ zanders, 50+ ents, 50+ cyclops, 50+ master djinns—we see all this clearly from the ally's vision—we sympathize, of course, which is why we play with control—only strengthening every day)))... there's no way we can lose now... Mef is in the strike zone—we're afraid of a buy-back—last day—Luna with 5 angels wipes out 20+ angels for KZ (now the teapot is worn instead of the blue hat), Peak from scouting doubles the ally's mana (480), Luna is passed to Peak—with fly and DD we take the bracers, but damn, we just barely miss Mefa... but now she's not getting away from us—insane stats, full control, Implosion at 3400, bracers)))... on their turn they give up the victory... thx for a worthy game, pity that Kostya's GO didn't allow him to clash with me sooner, good luck further in the tournament!
well... and traditionally...
Thanks to my partner for a successful game... Stalingrad forever!!!
Waiting for the next ones who want to get hammered to the fullest))