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#177
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Pit for LM
Pit for LM (blue, Castle, Valeska, Tamika) def favio (red, Stronghold, Tyraxor, Tyraxor), balance, 141.
Soperink took two restarts on 111, after which we began.
111 - I scout and reveal very good territory. There are external dwellings of archers, monks (which I didn't take), decent gold, secondary skills on rough terrain and fairly close. Also Valeska has three stacks, and with other heroes a decent army arrived. On the first day, 7 heroes.
112 - upgraded archers, took a secondary hero, bought army there and Tamika, who broke through the passage to the lava through earth elementals, gaining Pathfinding. Also scouted an external swordsmen dwelling.
113 - took the swordsmen.
114 - Tamika captured an Inferno village and a chest behind skeletons. Broke through a second passage too - but these are rocks on rough terrain, going there is not an option.
115 - defeated the external archers dwelling.
116 - Tamika runs along the road to the center.
117 - defeated swordsmen +2+2. In the capital - cavalry in the Citadel. In the center there are silver unicorns. Quite a lot of gold for recruitment.
121 - I buy a hero in the wrong town, as a result I lose 2500, unpleasant. However, Tamika's army wasn't conveyed anyway, so it's not critical.
122 - I break through stone giants with redirection from Inferno, enter the center. Nothing visible yet.
123 - I bring crusaders, settle in Necropolis.
124 - I scout in the center. All quiet, opponent not visible and not particularly expected. I run to Pandora.
125 - Pandora for 5k experience, cloak +2+2, grave for a useless chain mail. I run to the stables.
126 - upgraded horses, Valeska found an exit to treasure zone, great, I run there.
127 - I was perhaps hasty. Attacked 100+ pegasi (treasury guard), lost two horses, almost all crusaders, and more than half of spearmen. Meanwhile I entered the zone about 6 steps deep and remained without speed boost. In general, should have attacked with growth.
131 - opponent appears (through GO, as expected), breaks through genies and stays near them. I fully recruit, bring army, take the Hive +6.
132 - Tyraxor didn't do much, essentially stayed in place. I take two Hives - +10 wyverns.
133 - opponent took Pandora behind evil eyes and ran towards my GO. I took gloves and Pandora for 60 silver skeletons.
134 - opponent runs to the center. Hive +8 wyverns, defeated another one.
135 - Tyraxor ran past both Necropolises and headed for the lava. Gurnisson using a ballista destroys enemy heroes, on 30 skeletons runs to the capital.
136 - Tyraxor keeps running... Almost reached my native secondary town. I took a Dragon Fly Hive for 8, found another one and boots. There was a funny battle of Christian against some mage. I had 20 silver zombies in 7 stacks, there - 1 silver goblin. He ran for quite a while, but eventually he was cornered and eaten. Attacked the next mage with leftovers - and he had no archers, though 3 goblins...
137 - Tyraxor takes my secondary town and runs back. I collect the last Hive and boots, total - 43 wyverns and nearly 300 skeletons, which will need upgrading. I didn't lose archers, still have 4 horses and 11 crusaders. Gurni with necro-troops meanwhile captures the opponent's capital. And Tamika meanwhile got Logistics.
141 - thus I control virtually all towns, completely cleared the treasure zone, collected a bunch of wyverns, have insane speed, while Tyraxor is stuck somewhere in a corner of the map without a serious army or parameters. We decided not to waste more time on this.
Thank you for the game.


I confirm!

In the first week I was seriously concerned with building...extremely little gold, but plenty of wood and ore...crystals not needed, since I was planning to go for birds in the Citadel. As a result I barely managed to build up to level 5 in the Citadel, plus an external ogre dwelling, native village, a couple of artifacts defeated, near-maximum crypt on the swamp in zone 8, and the Necropolis village itself.
In the second week I'm thinking how to get to the center. There's a GO, a horde of upgraded genies, a long bypass around a pack of efreeti sultans, and a passage to some zone on rough terrain, but going there is very long and nothing has been scouted. Afraid to fight the efreeti, or rather their shield, I decided in week 2 to build the Castle, level up Tyraxor, luckily I had Slow and caught basic earth magic. I broke 2 Dwarf Cottages of 20s and a Naga dwelling of 3, teleported home, checked the GO with a scout - turned out to be 75 silver genies and on day 131 I broke through. Earlier, a couple of days before, I saw the opponent run through the center and go up.
After that I decided to go along the road hoping that the entrance to the hive zone would be there, but I was wrong, I opened a GO with a horde of silver liches into a portal. I ate a Pandora for 5k experience, and went to capture towns. Essentially by day 133 I could have resigned, the initiative was lost. I also made a mistake by not leaving guards in the capital - it was taken by Pit's necro brigade.
Almost blindly I found Pit's native village and his capital there...but seeing the long movement costs I realized that wyverns had been gathering there for a week. I asked how many. Got the answer, realized there was no point in dragging it out. Thanks.

Added after 10 hours 6 minutes
I'll be a little late today, I'll arrive by 11:30.
ICQ: 698753504