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24.12.2012 Heroin (red, Barbarian, Kyra) def R55Max (blue, Rampart, Solomyr) balanced, 136.
We each took one rest and went. A Citadel with Grechina and 70 hobs dropped; in the tavern were Gurney and Aiden. I scouted the tower and saw boots, a crypt, and a passage to a secondary with a fort through a resource zone; north of the town was a Conflux secondary. I hired the heroes with the army; Gurney headed toward the boots with the secondary. And Aiden took the native Barbarian. Kyra and Septienna appeared in the tavern. Seemed like a decent start, but the Gate portal had 50+ air elementals, and what was on the other side was unknown. On day two, Gurney with Grechina cleared the crypt and the guard on the secondaries with the fort, so now there's a Conflux + two chests scouted on the way from it. I hired Kyra and sent her to the second Conflux + scouted a bit of the blue respawn and, as it turned out, a completely inconvenient Gate on the other side of the portal — 50+ grand elves. Afterwards I developed the economy a bit and decided to hit the Gate with grand air elementals, of which I had 24. At 117, 1235 in the Citadel isn't much. Kyra got Earth magic almost immediately, and I got Slow and Haste without issue in the Conflux. On day 123, I took the chests for 20+ Medusas and 10+ Earth Elementals, which gave experience and 50 boars (much needed meat at the right moment). Logistics was making itself known; there was a turn where Kyra had more than half her movement points left, but nowhere to move and nothing to move for. On day 126, I broke the Gate — already 100+ air elementals and 100+ elves. I shot down the air elementals with Slow, but the second group was tougher; still, losses were insignificant — orcs, fairies, and a few goblins, and even then the elf stack only got morale-boosted once. In the sand I took two Dragon Fly Hives — a max and a near-max — and gloves. But the army had 6 birds, 3 grand air elementals, and 20 ducks with 0 mana. On day 127, I returned Kyra to the town for mana and troops. Well, from day 131 to 135, I cleared the entire treasure zone. The Dragon Fly Hives were generous — about 4 max ones and all the rest near-max, except one with 4 ducks and one with 6. On day 135, I flew back to the town and replenished mana. On day 136, I attacked the blue town; Solomyr was there with a chain lightning dealing 800+ damage, but Mass Haste and 84 ducks left the opponent with no chance in the Firebird. At the start of the second week, I thought I'd enter the treasure zone a couple of days later; mid-week I thought we'd enter together; and on day 132 I realized the blue player wasn't even thinking of going there anymore. Something went wrong for the opponent, even though the Gate was much weaker — 50+ grand griffins. Thanks for the game!
The opponent had 2 Confluxes with an external dwelling, great passages (convenient and easy with decent experience), while I only had 1 Tower secondary; I never saw the second one until the end of the game, and also 2 boxes against my one.
On day 1, Ivor with 4 archers and about 20 Centaurs. The respawn only had 3 piles of gold and a crypt; I bought a second hero on day 2 and went to check the second road; there was a Gate blocking the way to 20+ grand zombies. I could and should have tried to break through with 4 archers and 20 Centaurs plus 3 Dwarves, but I didn't want to sacrifice the Centaurs if there were too many zombies, so I decided to give the second hero's army to Ivor. In short, no gold — the only path to the Tower secondary was through the Cap. I gathered a bit of gold there, but no real building. Elves with Dendroids in the fort. I had 7 archers and 44 Centaurs. How to play from there, I have no idea. I didn't take the Dwarf external dwelling because it was too expensive. On day 2, Solomyr arrived, and the only thing I had was a box. On day 121, Solomyr took it — +5k. I decided not to go at the opponent through a dangerous two-way gate with 20+ elves, and to stay on the respawn, since there was no way to oppose him in a fight (correct decision not to go, because going would take at least 4 days on foot, again through a narrow path 1-3 tiles wide).
- The second road went through a two-way gate along a winding path in no-man's land. I went there to collect resources and +3 magic. There I took the Castle Centaur external dwelling. I built Mage Guild level 4 with a library; the only hope left was a poor treasure zone so the opponent wouldn't pick up Wyverns there, but that's exactly what happened. I've never seen a richer treasure zone on M balance (it was probably even bigger than all three of my respawns put together).
Thanks for the game
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...