His rating "drops" relative to other players due to a smaller increase in absolute terms. That is, let's say I received +10, and you received +20 points. Both of our ratings are increasing, but mine is decreasing relative to yours. The relative component of the rating is important, not the absolute one...
What difference does it make if my rating has fallen or risen compared to the previous value of my rating? It is important how my rating has changed compared to other players.
That's it. Everything else is irrelevant. How can you not understand this? We've repeated this so many times.
Added 4 minutes ago
Its goal is to compensate the player for lagging behind the leader if the player took a high place, and vice versa.
Why is there any compensation for lagging behind? You play, and you get what you deserve.
Added 11 minutes ago
We are talking about how to calculate the rating for ALL parts of Heroes. The VDV Tournament has a convenient property that it includes all versions, so it is often discussed.
I am also against aging, because a player who has played one tournament may be pushed down from his position in the second, because his rating has not increased, but the ratings of those who played have increased.
Added 34 minutes ago
Added 14 minutes ago
[/U]I have long ago expressed my conclusion that you do not understand the meaning of the oscillator... Its goal is to partially compensate the player for lagging behind the leader if the player took a high place, and vice versa.
Well, I guess I don't. Imagine, I don't understand. The leader worked hard to show a great result. And instead of slightly pushing away his rivals, or at least leaving them with what they have earned themselves, they are also given compensation (and think about it, for what - partially compensate the player for lagging behind the leader) - cool :) The player with 1000 days of completion gets half the rating of the leader for second place (50 versus 100), even if the leader completed it in one day. I wish I lived like that :)