Auto-translated
Group A
26.12.2012 pofigu(Red, Conflux, Ciele) def d-neez(Blue, Fortress, Tazar) 127 2sm4d3
We scrolled, my opponent gave me Conflux and chose blue color.
111. Jellar in the tavern, a decent army with water elementals, stat-boosting buildings for spell power and knowledge nearby, no air elementals, so fine. I build the Mage Guild, no shooter there, but there is Fafner :smile44: Ciele goes into a crypt, it's a max one. I spread out with 7 heroes. The respawn is simply incredible: 3 water wheels, 2 more crypts, a Griffin Conservatory, a chest for 20+ zealots and another +1 spell power, external dwellings of air, water, and fire.
112. Ciele takes another max crypt, Jellar forgot the shooter and ran to Fafner, another elementalist is hired. At the end of the turn — 9 heroes and 11k gold. Griffin Conservatory is level 2 with a griffin statue.
113. The elementalists run to the other side with 5 fire elementals and start clearing the respawn. Ciele (0 0 7 4) gets Tactics at level 3. A pendant of +1 speed is revealed.
114. 2 more water wheels are found, scouting reveals a bit of the opponent's respawn. The elementalists find a well and continue their triumphant march.
115. Ciele gets 1k experience and 3 more levels (0 1 8 5, expert Wisdom, advanced Tactics, and Water Magic) and runs home to the town. The stone mine is somewhere on a very long detour, but for now there are enough crystals for building. The external fire and water dwellings are captured.
116. Sacrificed one elementalist for 17 eyes at an external air dwelling and a chest, but killed 10.
117. Ciele stood at a road node with birds to also replenish mana.
121. Mage Guild level 2 + full recruitment, it turns out there are 41 zealots, but Tactics, the speed pendant, and the shooter at 200 decide things. The chest gives 10k experience, итого Ciele is now 0 3 9 7, expert Wisdom, Water Magic, Tactics, and advanced Sorcery. We stand with birds at the Griffin Conservatory. In the corner of the respawn there are 2 more Griffin Conservatories, but running there is too long. We need to rush the opponent.
122. Under Mass Haste and a couple of shooters, the Griffin Conservatory doesn't hold, although less meat could have been fed. We head towards the orcs for a 2/2 sword.
123. At the GO there are 50+ champions, turn into the underground. The town is slowly being built up economically. The orcs gave primary Earth Magic.
124. In the underground, there's a secondary Inferno and a suspected path to the opponent.
125. The metro to the opponent's respawn is visible. There's time, I should expert Earth Magic, there are exactly 2 chests and 20+ wolves.
126. The chests weren't that great, итого only advanced Earth Magic and stats 3 5 10 9. I stand with the entire army right at the exit, hoping to find the town or intercept the army in 2 turns.
127. The town is built at home. Ciele comes to the surface and runs along the road. Tazar is visible in the town, but there are only a couple of dragonflies, sprites, and air elementals. I have 2 angels, 4 firebirds and 4 psychics, 12 fire, 19 water, 25 air and 33 sprites + full mana and an Ice Bolt for 287 damage. The opponent surrenders, his army is too far away. GG.
Thanks for the game.
26.12.2012 pofigu(Red, Conflux, Ciele) def d-neez(Blue, Fortress, Tazar) 127 2sm4d3
We scrolled, my opponent gave me Conflux and chose blue color.
111. Jellar in the tavern, a decent army with water elementals, stat-boosting buildings for spell power and knowledge nearby, no air elementals, so fine. I build the Mage Guild, no shooter there, but there is Fafner :smile44: Ciele goes into a crypt, it's a max one. I spread out with 7 heroes. The respawn is simply incredible: 3 water wheels, 2 more crypts, a Griffin Conservatory, a chest for 20+ zealots and another +1 spell power, external dwellings of air, water, and fire.
112. Ciele takes another max crypt, Jellar forgot the shooter and ran to Fafner, another elementalist is hired. At the end of the turn — 9 heroes and 11k gold. Griffin Conservatory is level 2 with a griffin statue.
113. The elementalists run to the other side with 5 fire elementals and start clearing the respawn. Ciele (0 0 7 4) gets Tactics at level 3. A pendant of +1 speed is revealed.
114. 2 more water wheels are found, scouting reveals a bit of the opponent's respawn. The elementalists find a well and continue their triumphant march.
115. Ciele gets 1k experience and 3 more levels (0 1 8 5, expert Wisdom, advanced Tactics, and Water Magic) and runs home to the town. The stone mine is somewhere on a very long detour, but for now there are enough crystals for building. The external fire and water dwellings are captured.
116. Sacrificed one elementalist for 17 eyes at an external air dwelling and a chest, but killed 10.
117. Ciele stood at a road node with birds to also replenish mana.
121. Mage Guild level 2 + full recruitment, it turns out there are 41 zealots, but Tactics, the speed pendant, and the shooter at 200 decide things. The chest gives 10k experience, итого Ciele is now 0 3 9 7, expert Wisdom, Water Magic, Tactics, and advanced Sorcery. We stand with birds at the Griffin Conservatory. In the corner of the respawn there are 2 more Griffin Conservatories, but running there is too long. We need to rush the opponent.
122. Under Mass Haste and a couple of shooters, the Griffin Conservatory doesn't hold, although less meat could have been fed. We head towards the orcs for a 2/2 sword.
123. At the GO there are 50+ champions, turn into the underground. The town is slowly being built up economically. The orcs gave primary Earth Magic.
124. In the underground, there's a secondary Inferno and a suspected path to the opponent.
125. The metro to the opponent's respawn is visible. There's time, I should expert Earth Magic, there are exactly 2 chests and 20+ wolves.
126. The chests weren't that great, итого only advanced Earth Magic and stats 3 5 10 9. I stand with the entire army right at the exit, hoping to find the town or intercept the army in 2 turns.
127. The town is built at home. Ciele comes to the surface and runs along the road. Tazar is visible in the town, but there are only a couple of dragonflies, sprites, and air elementals. I have 2 angels, 4 firebirds and 4 psychics, 12 fire, 19 water, 25 air and 33 sprites + full mana and an Ice Bolt for 287 damage. The opponent surrenders, his army is too far away. GG.
Thanks for the game.