2) The game’s ending:
a) How did you complete it – by force through the outpost or by a clever method? =)
b) Actually, the finale. Well, I don’t even know; I played through my map today (the first proper test, more on this below), found a few bugs, and perhaps the finale will be changed in version 1.2.1.
Regarding the testing, I played as Markel, thanks to his skill in raising undead. The only thing is, there’s a mentor on the map; I didn’t check if it’s possible to remove his leadership, as he doesn’t really need it. However, thanks to the “Lord of the Dead” talent, all neutral creatures turn into undead, so I gathered several hundred vampires and had a great time).
In the castle, I wasn’t given “Raise Dead,” so I had to replenish my losses with the second upgrade, the Lich. Then I found the Book of the Dead, and everything became quite easy, although the General turned out to be very strong.
Now about the bugs:
1, 2) The outpost quest – it will be marked as completed, but when the outpost belongs to Player 1, all other players, except Player 2, will not be able to approach it.
3) The shipyard – now you can disembark from the ship onto the lands of Players 4 and 5; perhaps this will be fixed, or perhaps, on the contrary, I will make this possibility a standard feature.
4) The strength of the demons on the Hero – I won’t do anything about this for now; I don’t want to make the map too easy. On EASY, everything can be completed with auto-combat. If there are a couple more comments about it being too difficult, I will weaken the General (his helpers are almost unchanged from the old version). We’ll see.
5) The game’s ending – yes, it will probably be changed. Suggest your ideas to make it more interesting: I have an idea to make a battle with Biara, but she will increase her army every week, so you’ll have to open the Sanctuary quickly.
Write comments, preferably indicating the difficulty level.
Thank you.