22.12.2012 Anry (red, Rampart, Kyrre) def Iamsamstan (blue, Castle, Valeska, Turris) 2SM4d(3), 142
Took 1 resource, opponent managed without them. Unfortunately, heroes without elves, but I spot an external dwelling of unicorns and decide to play.
113-115 Griffin Conservatory exposed and another unicorn external dwelling - more fun already =).
116 I break through a zombie horde and pick up a secondary on 117 - Tower. Result: 1-6 in the citadel.
121-127 Stat boosts, I take 2 unicorn external dwellings, 3 medusa dens, and 1 dwarf cottage and waste the Conservatory 1-u.
Kyrre gets the spellbook and heads to the underground.
133 Necropolis taken, I see a treasure zone and decide to go into it. But then the opponent appears, enters the snow (two days from my Tower). I think about splitting forces and ferrying troops via chain, but the opponent, after taking the dwarf cottage, goes back to his treasure zone.
135 I take max-uley and decide to go after the opponent while he's far away.
136 I enter an empty secondary (another Castle).
137 Scouting spots Turris and Kyrre attacks. But after a few turns, a surrender follows.
141 I bring up troops and stand near the opponent's Castle, but he, for some reason, leaves it empty and runs to replenish mana.
142 I catch up and there's a field battle in which I have the troop advantage.
Thanks for the game.
Added after 1 minute
For future reference for Iamsamstan: the advantage of the blue color is that if you pass the turn (for example, sleeping in a Castle with a built Mage Guild), even if you get attacked, your mana will be fully restored!!! There's a certain "charm" to the blue color in this :)
Added after 2 minutes
Why is no one uploading saves? :confused: I'd be interested, for example, in watching how other players play, learning what they're capable of, and what can be expected from them :)