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I hope the new version of the map will be released around Monday. I only need to finish defining the starting race for the player and implement various script actions that depend on the name of the hero who interacts with the object. I am currently actively testing it.
I would like to inform you that I am not planning to change the option of choosing a race and hero at the beginning of the game. The map consists of several stages: in the beginning, rapid development is needed; in the middle, skillful gameplay is required to complete missions and capture resources; and at the end, tactical combat skills will be useful when the opponent significantly outnumbers you in strength. And I assure you that each race in the game can fulfill one of these functions.