So, I took maps 112 and 111... I started with the red color.
No air creatures were built! The road goes up and down... Up, there's immediately a block with 20-49 elven archers, and down, there are 17 archmages leading to a secondary swamp castle – and I can see all of this from half a map away. Well, the choice wasn't great; I managed to break through thanks to the archmages' magic. And it took 2 turns to reach the swamp castle. As a result, I took 2 crypts along the way, each with 2,000 resources. I built wyverns right away after taking the castle, and then merged 2 wyverns in the crypt. On turn 117, I managed to build birds in the fortress; there were 2 wood left, and the rest of the resources and gold were at zero. I had 6-7 heroes. And the prospect of earning money was good; everyone saw the gold. On turn 122, I break through the elves, travel half a map, and there's an underground castle that isn't GO! (not passable). So, with 4 birds, I put some pressure on my opponent, waiting for the next week without attacking his castle. I also had a plan to upgrade air creatures around turn 27. In the army, for 3 weeks, there would be 7 birds, 27 water elementals, 27 upgraded air elementals, and 7 moners, plus whatever else I could afford. But my opponent surrendered, either realizing the hopelessness of the situation or trying to take a consultant (there was darkness! I don't know why he surrendered).
Thanks for the game
лето 2012.