New version of the program for adding various creatures to maps (previously called RMMS).
What's new
- new interface
- ability to process multiple maps at once
- ability to add NCF creatures that are installed in your game version (option "Load creatures")
- option to change the strength of creatures
- dynamic mode is no longer supported
Installation
Download the archive (link in the attachments), extract the RMMP.exe installer program from it (which is a self-extracting archive), and run it. In the window that appears, specify the installation path for the program and click Extract. For normal operation, RMMP must be installed on a drive that does not require administrator privileges.
Removal
Delete the RMMP folder along with its contents.
Instructions for use
Run the program through RMMP.bat. Select the maps by clicking on "Open" (the dialog box supports selecting multiple maps using Shift and Ctrl). Set the options to the desired position and click "Start processing". A Windows console window will appear, displaying the current progress of the operation. Wait for the window to close automatically, after which processed copies of the maps with the prefix RM_ will appear in the program folder, which you should copy to the Maps folder of the game.
To process built-in maps, select data.pak and a2p1-data.pak, which will be processed in the same way as regular h5m maps. Copy the modified versions of RM_data.pak and RM_a2p1-data.pak to the data folder, respectively.
Options
Map processing method
Standard
Additional creatures are added based on the level and faction of the main creature. The army consists of creatures of one faction. The level varies from -3 to +2 levels of the main creature. The number of creatures in the monster army: from 1 to 7.
Dyrman's
From 1 to 4 additional creatures are added, each of which belongs to one of the categories (warrior, flyer, archer, sorcerer). The army consists of creatures of only good (Haven, Sylvan, Academy, Fortress) or only evil (Inferno, Necropolis, Dungeon, Stronghold) factions. Neutrals may be present in any of the faction sets.
In both methods, the strength of the army is close to the strength of the monster before the changes.
Creature strength
The strength of creatures, expressed as a percentage. 100% - no changes, 50% - twice as weak, 200% - twice as strong, etc.
Do not process scripted monsters
The program skips monsters that have scripted names, i.e., those that may be used in map scripts.
Avoid excessive fragmentation of creatures
The maximum possible number of creatures in the army will be reduced depending on the level and number of the main creature.
Enabling this option will significantly reduce the number of armies with many small creatures.
This option is meaningless for the Dyrman's method.
Load creatures
For users of the NCF mod, there is an option to add creatures installed in their game to the map. To do this, click on "Load creatures" and select the data folder of the game, from which information about the creatures will be loaded. Subsequent map processing will add new creatures.
In case of errors
If errors occur during the program's operation, please contact this topic. It is desirable to attach the map and the error message to the message.
Suggestions for improvement
Suggestions for improvement, adding new methods and functionality are also accepted in this topic.
Random Monsters Map Patcher 1.1
What's new
- console windows have been removed, instead there is now a progress indicator
- several options have been added. A description of what they do appears when you hover the cursor over them
- most options have been moved to the "Settings" menu, except for the method and creature strength
- the check for the capacity of all creatures on the arena has been restored
- the average strength of a creature per level has been re-evaluated (it used to be slightly overestimated)
- now, it seems, there should be no problems with file names containing non-ASCII characters
Options
►General◄
→ repackaging unchanged files into a new archive
→ "demotion" - 5% chance of reducing the creature's level by 1 with a doubling of strength (existed in 1.0 as a mandatory feature)
→ do not process scripted monsters
→ reprocessing existing composite armies
►Standard method◄
→ minimum level (relative to the main creature)
→ maximum level (relative to the main creature)
→ maximum number of creatures in the army
→ reduce creature fragmentation
►Dyrman's method◄
→ maximum number of factions in the army (only allied)
RMG_AllUpgradesInPacks by RedHeavenHero
Mod that allows the game to place neutral armies on the map, consisting not only of altars (and unupgraded humans), but also other upgraded creatures.
RMG_AllUpgCombosInPacks
Further development of the AllUpgradesInPacks mod.
The mod allows the game to generate neutral armies, including any combinations of creature upgrades (in AllUpgradesInPacks, all creatures were of the same upgrade). However, 2 creatures of the same level cannot be in the army.
NHF 0.90 : NHF - группа в VK
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