I'm shocked. A normal special ability should be limited to 2-3 stats. A specific one (only against a hero) can allow up to 4-5 units. But halving the highest stat(!) is clearly an overdoing. Furthermore, this won't work against heroes with the highest knowledge unless you also reduce their mana to the limit.
2) The reduction lasts for one battle.
3) At level 20, the maximum stat usually reaches 12 without Education and artifacts.
4) So what if a mage has max knowledge? They'll still have a lot of mana.
5) The maximum stat can be adjusted with artifacts so that another stat is reduced, tricking the special ability.
6) I've already suggested stealing the minimum stat, as it's better, so what's the point?
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