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Races in Heroes 5.

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Mr_Silence
Its Frightful Roar is like Chaos; it simply deals damage. As with all Orc tactics – attack, attack, and attack again :smile19:
Don’t confuse “Frightful Roar” with “Wrath of the Horde.” With proper development, “Roar” can be used to “take out of the game” for the entire battle, for example, the most durable or most dangerous stack of neutrals or an opponent.

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GodRick
Elves with an enchanted ballista are great; the hero can be said to have “gone” 4 times (1 hero himself + 3 ballista shots, even if at one target)
Added 8 minutes later
owning the training skill for Humans, you can train everyone into Knights and get approximately 104 Knights per week. I gathered about 800 Knights, 200-300 Griffins, and 20-30 Angels in 2 months, and now nothing is scary anymore.
The ballista can be killed, and mana has a tendency to run out. Regarding the training for Humans... I’m a little embarrassed to ask, which version are we playing?:)

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Sanctuary
I like the Warlock the most. The magic is powerful, and if you develop the Chaos and Darkness summoning skills for the Warlock, the hero will become almost invincible.
Why not add White magic to the mix? But seriously, developing three magic skills is not very wise, because at least one will be useless in any battle. Two magic skills are a viable option, but it is simply necessary to develop Defense for the Dungeon hero, because the hero can cast magic as long as someone from his troops is still moving on the battlefield
"Шанс есть всегда, но не везде." ;)

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