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M-200% No. 6

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Pit for LM
15.12.12. Pit for LM (red, random Dungeon, random Dace, Ciele) def Kilgor (blue, random Stronghold, random Zubin, Saira), 2sm2c, 132.
Took one restart, opponent - both.
111 - dungeon scouted barbarian, revealed native secondary, have some gold, let's play. Though army is a bit weak, plus I played the whole first week poorly, losing troglodytes bit by bit in every fight. Two heroes - Arlak with ballista.
112 - buy out Rion, break through to the village and take it, scout the lookout tower there. Interesting thing - the Griffin Conservatory. Buy Gretchen, Ciele under her, hurray. Build 1000 at home. Remaining army - 20 troglodytes and 3 griffins.
113 - buy Ciele, break through to the treasure zone. Build harpies.
114 - treasure zone is full of peasant external dwellings. Capture sulfur mine. No mercury at all, trade 1 piece on the market, build eyes.
115 - funny fight with battle dwarves. Resisted 6 out of 7 shots. Cannon and tent saved me, didn't lose. Build medusas and 1000.
116 - captured mercury mine, but still no caches found. Build citadel, in the village - Mage Guild. Gold becomes very plentiful, 11000+
117 - minotaurs under construction, Ciele picks up Scholar with Scouting. Oh well. No external dwellings found, there were snipers in the treasure zone, but it didn't work out.
121 - fully buy out the army, capture prison with Tan level 5. A skilled hero is always good. Not entirely sure what to do - nothing in my treasure zone, hard to break into opponent's - need to beat cyclops lords and fanatics.
122 - all mines captured, all heroes on upgraded harpies. Also upgraded troglodytes.
123 - capture the Griffin Conservatory. 2-4, sad. Build Mage Guild level 2 - there's Blindness. Plan changes, visit the +1 spell power with Ciele and prepare to run for angels.
124 - decide to check the Conservatory anyway. Two units, excellent. Meanwhile Tan captures a mercury node and an imp cache. Need to build Mage Guild level 4.
125 - +2 angels, break through cyclops as well, break for mana.
126 - break through fanatics and burst into the enemy treasure zone. The box with efreets immediately gives 25 elves, nice. Crypt for 2.5k gave +1 luck.
127 - armor +2 spell power, level-up for another point, captured shield +3, but for some reason didn't take it. Then opponent appeared. Didn't attack, ran away to keep clearing the treasure zone. Build castle.
131 - Ciele takes the medusa dwelling for 6 units and splits into secondary skills. Build Mage Guild level 4 there - get Meteor Shower, excellent. Prepare to attack through ГО.
132 - 65 gold golems die easily, 70 upgraded medusas also basically. Take the swamp town, but am one move short of the capital due to greed (didn't buy a hero in the swamp). In frustration, neither manage to buy the swamp troops nor even set up for battle.
On his turn Saira attacks:
Saira (6, 0, 4, 6(58)), expert Air, 10 movement, 16 gorgons, 55 battle dwarves, angel, 9 orcs, a few goblins and a couple of flies.
My Ciele (3, 3, 12, 6 (82)), 14 royal medusas, 12 minotaurs, 2 angels, 25 grand elves, 112 infernal troglodytes, 43 harpy hags, 31 evil eyes, expert Water and advanced Attack.
Saira mass hastened and tried to crush me, but my troops are no worse. And Meteor Shower for 325 left no options.
Thank you for the game.

Exactly.
A failure in gold, from the castle 1 road leads to the secondary and then stops at ГО. Found a gorgon external dwelling, on 117 I take them (The fight was fun, I still know how to micromanage :rolleyes: , 12 orcs and 3 birds, took down the external dwelling with a zero-level hero)
I only entered my treasure zone by the middle of week two.
On the second week I built the fort and gorgons. Both castles with max mage guild level 3, captured a few scrolls, junk. Was hoping for Mass Haste and the stack of gorgons, but there the meat was no less and the Meteor Shower ended all questions.
ICQ 245338291
Ник в лоби - Kilgory

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