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15.12.12. Pit for LM (red, random Dungeon, random Dees, Ciele) def Kilgor (blue, random Stronghold, random Zubin, Saira), 2sm2c, 132.
Took one restart, opponent - both.
111 - dungeon scouted barbarian, revealed native secondary, money seems fine, we play. Truth is, army is a bit weak, plus I played the entire first week poorly, losing troglodytes bit by bit in every fight. Two heroes - Arlak with ballista.
112 - I buy Rion, break through to the village and take it, there I reveal the lookout tower. Interesting thing - only the Griffin Conservatory. I buy Gretchen, under her - Ciele, hurray. At home I build 1000. Remaining army - 20 troglodytes and 3 griffins.
113 - I buy Ciele, break through the passage to the treasure zone. I build harpies.
114 - in the treasure zone, nothing but peasant external dwellings. I capture the sulfur mine. No mercury at all, I trade 1 piece on the market, build evil eyes.
115 - fun fight with battle dwarves. Resisted 6 shots out of 7. Cannon and first-aid tent saved me, didn't lose. I build medusas and 1000.
116 - captured the mercury mine, but still found no caches. I build citadel, in the village - Mage Guild. Gold becomes very plentiful, 11000+
117 - minotaurs are being built, Ciele picks up Scholar with Scouting. Oh well. Found no external dwellings, though there were sharpshooters in the treasure zone, but it just didn't come together.
121 - buy up the entire army, break into a prison with Tan level 5. A skilled hero is always good. Not quite sure what to do - nothing in my treasure zone, hard to break into the opponent's - need to beat the master cyclopes and fanatics.
122 - all mines captured, all heroes on master harpies. Also upgraded the troglodytes.
123 - capture the Griffin Conservatory. 2-4, sad. Build Mage Guild 2 - and there's Blindness. Plan changes, I visit with Ciele +1 spell power and prepare to run for angels.
124 - decide to check the Conservatory anyway. Two, excellent. Meanwhile, Tan captures a piece of mercury and a cache of imps. Need to build Mage Guild 4.
125 - +2 angels, break through the cyclopes too, run out of mana.
126 - break through the fanatics and burst into the enemy treasure zone. For ifrits in a box they immediately give 25 elves, not bad. A crypt for 2.5k gave +1 luck.
127 - armor +2 spell power, an upgrade for another point, captured a shield +3 but for some reason didn't take it. And then the opponent showed up. Didn't attack, ran off to keep clearing the treasure zone. I build castle.
131 - Ciele takes a medusa nest for 6 and splits into secondary. I build Mage Guild 4 there - gives meteor shower, excellent. I prepare to attack through ГО.
132 - 65 golden golems die easily, 70 master medusas basically too. I capture the swamp town, but am one move short of the capital due to greed (didn't buy a hero in the swamp). In frustration, I fail to both buy the swamp meat and even set up for battle.
On her turn, Saira attacks:
Saira (6, 0, 4, 6(58)), expert Air, 10 movement, 16 gorgons, 55 battle dwarves, an angel, 9 orcs, a few goblins and a couple of flies.
I have Ciele (3, 3, 12, 6 (82)), 14 queen medusas, 12 minotaurs, 2 angels, 25 grand elves, 112 infernal troglodytes, 43 harpy hags, 31 fierce evil eyes, expert Water and advanced attack.
Saira mass-hasted and tried to kill me, but my troops are no worse. And a meteor for 325 left no options.
Thank you for the game.
Took one restart, opponent - both.
111 - dungeon scouted barbarian, revealed native secondary, money seems fine, we play. Truth is, army is a bit weak, plus I played the entire first week poorly, losing troglodytes bit by bit in every fight. Two heroes - Arlak with ballista.
112 - I buy Rion, break through to the village and take it, there I reveal the lookout tower. Interesting thing - only the Griffin Conservatory. I buy Gretchen, under her - Ciele, hurray. At home I build 1000. Remaining army - 20 troglodytes and 3 griffins.
113 - I buy Ciele, break through the passage to the treasure zone. I build harpies.
114 - in the treasure zone, nothing but peasant external dwellings. I capture the sulfur mine. No mercury at all, I trade 1 piece on the market, build evil eyes.
115 - fun fight with battle dwarves. Resisted 6 shots out of 7. Cannon and first-aid tent saved me, didn't lose. I build medusas and 1000.
116 - captured the mercury mine, but still found no caches. I build citadel, in the village - Mage Guild. Gold becomes very plentiful, 11000+
117 - minotaurs are being built, Ciele picks up Scholar with Scouting. Oh well. Found no external dwellings, though there were sharpshooters in the treasure zone, but it just didn't come together.
121 - buy up the entire army, break into a prison with Tan level 5. A skilled hero is always good. Not quite sure what to do - nothing in my treasure zone, hard to break into the opponent's - need to beat the master cyclopes and fanatics.
122 - all mines captured, all heroes on master harpies. Also upgraded the troglodytes.
123 - capture the Griffin Conservatory. 2-4, sad. Build Mage Guild 2 - and there's Blindness. Plan changes, I visit with Ciele +1 spell power and prepare to run for angels.
124 - decide to check the Conservatory anyway. Two, excellent. Meanwhile, Tan captures a piece of mercury and a cache of imps. Need to build Mage Guild 4.
125 - +2 angels, break through the cyclopes too, run out of mana.
126 - break through the fanatics and burst into the enemy treasure zone. For ifrits in a box they immediately give 25 elves, not bad. A crypt for 2.5k gave +1 luck.
127 - armor +2 spell power, an upgrade for another point, captured a shield +3 but for some reason didn't take it. And then the opponent showed up. Didn't attack, ran off to keep clearing the treasure zone. I build castle.
131 - Ciele takes a medusa nest for 6 and splits into secondary. I build Mage Guild 4 there - gives meteor shower, excellent. I prepare to attack through ГО.
132 - 65 golden golems die easily, 70 master medusas basically too. I capture the swamp town, but am one move short of the capital due to greed (didn't buy a hero in the swamp). In frustration, I fail to both buy the swamp meat and even set up for battle.
On her turn, Saira attacks:
Saira (6, 0, 4, 6(58)), expert Air, 10 movement, 16 gorgons, 55 battle dwarves, an angel, 9 orcs, a few goblins and a couple of flies.
I have Ciele (3, 3, 12, 6 (82)), 14 queen medusas, 12 minotaurs, 2 angels, 25 grand elves, 112 infernal troglodytes, 43 harpy hags, 31 fierce evil eyes, expert Water and advanced attack.
Saira mass-hasted and tried to kill me, but my troops are no worse. And a meteor for 325 left no options.
Thank you for the game.