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P.S.: Using the program is, of course, a cheat, albeit not a particularly malicious one. But the program DOES NOT WORK online. The author has fixed this.
Smart people tell me that here, only in the default case will everything match, i.e., if the probabilities of skill drops, etc., have not been changed. Thus, if secondary skills are only obtained when leveling up, all 255 options will be identical in any other game with the same hero and the same skill tree number. From this, we can empirically, by trial and error, discover the skill tree number, namely, the pattern of obtaining a certain number of skills (what is the probability that the tree is not unique if it already has as many as 6 skills, for example? In my opinion, it is zero or close to it), and therefore we can predict the development of events with some degree of probability. I have all 255 options for Tazar, and the reason I wrote this thread here is that without direct use of the program (i.e., from a save file with the game running), I found the skill tree I needed using probabilities and knew exactly what skills to develop.
So, the question is, is THIS a cheat? And not 90% of the above mentioned by colleagues?