Finally, a solution to the problem has been found here, although you're just going around in circles and not seeing it. Quoting Kilgora:
The easiest way to solve the problem is during Tournaments. Since neither the presence of laws nor the presence of police does not fully protect us from crime, we simply need to introduce a few restrictions.
1. Discussion and revision of the rules. Before the Tournament is announced. After all the debates, the organizers must agree on all the rules with the Top 10 players, the Tournament judges, and also with the administration. After that, all changes are prohibited, of course, except for typos.
2. Game time. For example, the minimum time that should be allocated for a turn to allow for the highest quality gameplay is 8 minutes, so the rules should specify 6 minutes. This is a Tournament. A registered player must demonstrate the game, making not all moves, but only the most important ones for his turn. I think he won't have time to react to messages in the chat. And all the information always comes later than needed. A break can be taken during the opponent's turn to answer questions about his game. A reaction to hints must be mandatory: depending on the severity, either 1 warning or an outright ban in the chat. By the way, it is possible to remove artifacts from the rules, as hints about them can be critical. For example, having a Shield of Lion's Courage on day 2-3 is unclear to some, and there are not two options here, but 2 to the power of (the number of players and the number of hints).
...
P.S. For the season, the structure of the seasonal ranking needs to be changed. In addition to creating leagues, something similar to http://www.hattrick.org/Help/Rules/SeriesSystem.aspx should be implemented.
By the way, I'm also there http://www91.hattrick.org/Club/Manager/?teamId=1958360
I have some ideas, and I would like to discuss them with some of the leading players and moderators of the forum, whose skill level is on par with the Top players.
In particular, I sent a request via Skype to Dirty_Player and Pit for LM.
My Skype is leosnow.valery.
I don't want to talk about my ideas yet, in case someone else comes up with a constructive, great idea.
In my opinion, leagues are needed: the highest league, League Division 1, League Division 2, etc.
Different levels of play, different degrees of trust, etc. The need to play a certain number of games in a season with players of a similar level, and the possibility, for example, to play against a high-level player in a Tournament. For example, if there are 10 participants in a league, that's 9 games among themselves. For one month, I think this is realistic. And in the summer, a break. All existing rankings should be kept, a seasonal table should be added, and a formula or formulas for coefficients for transitions from one division to another. And all of this should be linked together. Lower-level leagues can be incomplete, for beginners.
;)
All of this would make sense with a developed community, i.e., there need to be at least 1000+ regular players to divide them into divisions. Right now, we have 100, and even that is a stretch, and if we remove the part that doesn't last longer than 2 years, there will probably be 50-60 players in the CIS. It's basically a small circle, so why divide this into some kind of divisions? :)
What would be useful to do is create a single world ranking, taking into account real strength, and focus on Tournaments rather than the season. But for this, integration with Europe and China is needed, at a minimum. Since this is not the case yet, there is no point in inventing these abstract perks.