Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Current questions and answers regarding the map editor.
There's no need to change the creatures' properties. I simply copied the city file from the resources to the map. I placed this city on the map. The city properties contain a list of buildings. The building properties specify the creatures that can be recruited if it's a dwelling. That's what I changed. For example, I decided to place an Academy city on the map, where archers, crossbowmen, and marksmen will be recruited instead of gargoyles. In the files for the stone parapet and obsidian parapet buildings, I replaced the gargoyles with archers. But since I copied the files for these buildings to my map and specified them in Shared, i.e., I didn't change the properties in the resource files, this map doesn't affect the others. Here's a screenshot: