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Developing an Inferno mage hero.

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Turkish cucumber

And another question. In the original Magic, there is an increase in magical power; is it worth taking? What does it affect? I thought that fire would be enough, since it is the main school for Inferno.
And another question... how do I use the ability of the enhanced Juggernauts? It works every other time for me..
Ah, no, another one appeared. Do you know what affects the number of troops arriving from the gates? At level 4 of the upgrade, the succubi summoned reinforcements 1.5 times larger than themselves. I was shocked O_O
The magical power from the skill in the Primal Magic branch simply adds to the hero's magical power. That is, all spells and attacks of creatures of all schools of magic are enhanced. I usually take this skill with a mage, as I use spells from different schools. And the gate opening (as well as other faction skills) depends on the number of troops in the hero's army. The manual describes more precisely what percentage of the total health of the troops in the hero's army the summoned creatures have.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"