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Commercial show matches.

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#43
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Payment can be organized via SMS; it's accessible to everyone. Earlier in the text, user 7z mentioned that he knows how to do it. And, of course, web wallets (for those who have them). The totalizer option is interesting; it adds excitement through emotional involvement in the process. Also, if the betting volume is good, we could eliminate the viewing fee altogether and take a percentage of the bets. Regarding the software for broadcasts, I'd like it to have some kind of protection against outsiders. That is, the broadcaster should be able to configure a list of viewers. We need something like an individual ID, allowing only one viewer to log in at a time. Is there anything like that? Regarding the content, it's suggested to play something fast-paced, with constant action, without long periods of staring at the screen (as in 90% of games on large maps). For example, in Warlords, the time control could be something like 1000+400, and in Sword of Destiny, 4 minutes. It could be less, but players might find it unusual, and the number of mistakes could increase. As it is, the average time control provides both dynamism and a comfortable game duration. Regarding the time, it's probably best to do it in the evenings, starting around 8 PM and going as late as possible.

Added 1 minute ago
I think it would be good to introduce something like a ticket for any session with a fixed price. That is, to buy not a specific stream, but the opportunity to attend any. For example: I know that Alex and Pete will be playing on the weekend, and that's definitely a game worth watching, but I'm not sure if I'll have time for it. If a specific game is being sold, I'm more likely to decline because I don't want to waste money. But if a free ticket is sold, even if I don't make it to that game, my money doesn't go to waste, and I can just wait for the next stream of that level.
Yeah, that's a good idea.