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Time is money, or are you going to waste it?

#146
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"Wicc"
For a game to be considered a competitive esport and be entertaining, it needs at least the following conditions:
1) Fast and dynamic gameplay.
2) Approximately equal starting conditions.

In the context of Heroes, this should look something like this:
1) Mirror matches are a must; otherwise, equal starting conditions cannot be achieved.
2) Chess timer, short time control (600+300 or so), the game should keep the viewer on the edge of their seat, with less deliberation and more action.
3) If the map doesn't allow for contact in the first week, then simultaneous turns up to day 6; the map exploration phase is not as interesting as battles against each other.

Mirror matches are not the only way; it's just the most radical solution to the balance problem on a small map.
It is also possible to create a new random map generator (RMG) or a set of maps with random elements (for example, the terrain doesn't change, but objects are randomly generated from a predefined set in predetermined locations).
However, this problem cannot be solved with the standard RMG.

To speed up the game, the number of battles with neutral creatures needs to be drastically reduced.
"Wicc"

The version is not that important; you can also tweak SoD.

So, someone needs to create a mirror match for SoD? ))
"Wicc"

It's not necessary to find a balance for castles, spells, map objects, and so on; they will be the same anyway.

In the case of mirror matches, the balance for castles and objects is indeed not as important, but a balance is still necessary for "everything else" (such as heroes, schools of magic, skills, etc.).