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Didn't you manage to defeat the Medusas without using Vampiric Touch?:eek:
Okay, let's go over it again. I had 68 skeletons, 5 Imps. Sandro only has magic up to level 2. I had about 50-60 mana. I lure the Medusas so that the skeletons attack one of their units first. Then, Raise Dead does the trick. You need to make sure that all three Medusa units don't attack the skeleton unit with melee attacks at the same time. One Medusa unit should use ranged attacks. You can temporarily hold back some units with Imps. Sandro might be distracted by a few shots. Bullies? :) I lost everyone except Sandro and one Imp. ZveroBoy;62796
I know Vampiric Touch by the beginning of the third day, and then I go to the Nomads, drain their mana, spend 9 on Vampiric Touch and either on Curse or something else.
I don't bother with the Nomads on the third day. I defeat the Medusas and Orcs. The corpse is brought in at the end of the third day. At the beginning of the fourth day, I learn Vampiric Touch and, with a clear conscience, go to the Nomads. :) ZveroBoy;62796
The goal is to have Sandro with at least 120-150 mana by the beginning of the third day, so that you definitely don't have to return to the Fortress (and try to get on the boat at the end of the fifth day).
That doesn't work in my case - I need to get Vampiric Touch anyway. Because on the second turn, I build not magic, but Cerberuses, so that they can defeat the skeletons and Squires. ZveroBoy;62796
I didn't pump Sandro's mana in my version, but now I want to replay and pump at least 200 mana on the Leprechauns, so I guess I'll be replaying from the beginning.:)
You won't succeed. If you pump up to 200 mana, Sandro won't be able to attack the Fairies twice, and then they won't surrender to your second hero, right?
And I also think that it's unlikely to capture any of the Fortresses without two Vampires. Therefore, I don't see the point in getting on the boat without Vampires. And since the Vampires are behind the hero, I plan to try to level him up in the forest near the Satyrs and increase the natural mana gain by 10 per day. Am I wrong? I just don't want to end up somewhere without Vampires and magic and have to replay. So, for now, the checkpoint is getting on the boat. Let's compare who got on the boat on which day and with what units and troops. And I'm still thinking that the first Fortress to take should be the Chaos Fortress. And I'm also thinking about which second hero to buy. For now, I'm leaning towards a Chaos hero. He can take the Altar of Nobility - this hero can become a pretty good tank, considering that there is Chaos magic First Strike in the Fortress. I just need to figure out where to use his skills. I don't think he can scare away Harpies, or can he? I need to check and think about it. And let's extend the tournament. :)