- if it's a serious game, a permanent dilemma truly arises—whether to sacrifice low-level units for the sake of hardcore loot grabbing or, conversely, to guard them like the apple of your eye (early cons-hives-Dragon Utopia are meant here first and foremost)—and the answer is extremely rarely obvious....
- gaining experience is actually very difficult, and those who think that making 1x levels turns them into straight-up immortals are deeply mistaken; their neutrals pecked at them before, and they still do—the difference as they level up is barely noticeable to the naked eye (between 1 and 2, for example, it's clear, but not between 0 and 10—but just try leveling up to 10 before your opponent's troops kill you:rolleyes: ) + yes, you try to push into stronger guards earlier, which nullifies the difference from SoD ones—how can THIS be unclear?:smile11:
- experience acts as a litmus test for skill differences by the end of the game—more complex chains, more battles, primarily with "loshkis", fewer losses in battles ultimately; and units, as we've already established, are still mortal and are lost just as they are in SoD (my recent game with Mee is telling—how much more heavily upgraded Top's troops were for the 122 VT-rating!:eek: which was confirmed by checking the experience of his "loshkis" after the game—almost all had fought once or twice, while I only had a few and maybe 2-3 "loshkis" at most—which demonstrates my noobness).
The only thing that is illogical is the leveling up of units that didn't participate in battle—that's a flaw, I won't argue, it could even be called a bug... But experience itself is absolutely logical and natural. Playing with it isn't "more comfortable" for me... " more interesting "—now that's the right word!:smile02:
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: