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Time is money, or are you going to waste it?

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#142
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Galina Sergeevna

P.S.: I don't think many people took the WCG idea seriously. Wicc's idea was simply that if someone sets specific rules and tasks, people will accept them and play. If necessary, even without any rules at all, in just 2 minutes.

In this case, WCG could have been that unifying factor (goal), that motivation, for which people with different tastes, habits, and understanding of the game would be willing to make sacrifices and compromises. Of course, considering all the nuances, the probability is, to put it mildly, not very high (but I wouldn't be so sure that it's impossible in principle). Whether it's worth spending your time and effort on this is another, but very good, question.

Ancient Eastern wisdom: "Fear your desires, for they may come true."

But what compromise that satisfies everyone (or at least the majority, at least 50%) can be reached if there is not enough strong motivation?

And Wicc is right in this case, in my opinion.
Isn't it reasonable and logical to sacrifice the rules (e.g., play Anarchy), go for a 2-minute game, for the sake of WCG, for the sake of some other major offline tournament, for the sake of live communication? (in general)

Or is it better to stick to "your own rules" (even if they are very reasonable), time and type limits, and be left without an offline tournament and live communication?
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
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