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Time is money, or are you going to waste it?

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#134
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The era of Heroes may be over, but the aura of past glory can allow them to live on for a long time, so talk about the future of Heroes is quite justified. In order for the game to claim the title of a competitive and spectacular esport, at least the following conditions are needed: 1) Fast and dynamic gameplay. 2) Approximately equal starting conditions. In the context of Heroes, this should look something like this: 1) Mirror matches are a must; otherwise, equal starting conditions cannot be achieved. 2) Chess timer, short time control (600+300 or so), the game should keep the viewer in suspense, less deliberation, more action. 3) If the map does not provide for contact in the first week, then simultaneous turns until day 6; the map exploration phase is not as interesting as battles with each other. The version is not that important; you can tune up SoD (Shadow of Death), but you will have to synchronize the starting army, disable morale/stacking, and think about individual overpowered heroes, it is better to limit them programmatically rather than at the rule level. It is not necessary to look for balance in terms of castles, spells, map objects, and so on; they will still be the same. It is also worth considering a timer in battles against each other, so that they don't spend half an hour thinking there either. It is clear that it should be a separate item, not particularly mixed with the main timer.