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Time is money, or are you going to waste it?

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#107
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To Dirty_Player:

You responded rather banally. Oh well.
Well, it’s obvious that a lot depends on the generator. The generator can distribute things in such a way that no time limit will change anything.
It depends. It can distribute things in such a way that the time limit will change the outcome of the game.
Message from R55Max
This move isn’t just a move, but a response that the player arrived at by performing a sum of different actions.

I might agree with you, but in Heroes you can’t know 100% what your actions will lead to. Something tasty might unexpectedly appear, or your opponent might force you to change your plans.That’s the point, which is why an equal amount of time from the start shouldn’t be considered a panacea for slow thinkers.

You may not be able to know exactly what the actions will lead to, but understanding that you will have to spend more time will probably be easy even before the main hero’s move on the 1st day.
Strange reasoning about fairness. As if the generator is always fair. If it gives one player a convenient layout and another has to overcome difficulties, the latter won’t have it easy with any timer. But with a chess timer, it will be easier for him to fight the difficulties, because he might have to skip a move to save time for solving other tasks. And the player with an easy layout doesn’t care either way.
The fairness of the generator isn’t discussed here, but the unfairness of a chess timer in the game is easily visible.
It may be different, but at least everyone will get a time bonus.
Read up on what a bonus is. A bonus, in its very ideology, does not give +(plus) to everyone indiscriminately; it’s a reward! And is a reward fair in easy situations, when your opponent spreads their brain across the map more than you? There are filler words: at least, maybe, I dunno....
Oh sure, it doesn’t make things worse. Of course. A difficult move comes up, you don’t have time to finish it, and your position worsens. But before that, you could have finished all your moves in half the time.
Such a thing is possible even with an hour per move; we’re talking about a limited move time for a template.
That’s precisely the biggest downside. If there’s a move in a game that will take 10 minutes, then we’re playing with a 10-minute limit... It would be much better to play with a 6-minute move, but always have about 10 minutes in reserve for a difficult move.
Don’t twist my words. If there’s a move that takes 10 minutes, that doesn’t mean all moves must be played that way; it means there’s time for quality when it’s needed. I don’t support slow play, but sometimes it’s necessary.
Well, that’s exactly the goal! So that players try to finish their move faster, rather than staring at the monitor while the free 2-3 minutes remain.
Well, darn, we’ve hit the point where saving up helps, and then the piggy bank ultimately hits you on the head.
Well, with that logic, you should play unlim.
They do play it.
Yeah. Not from thin air. 10 dwarves or 20 gnolls that can’t be used anywhere except for feeding become part of the main stack that accumulates. That extra meat from secondary towns is almost useless, but demons certainly won’t be superfluous, neither in a Dragon Utopia nor in a Griffin Conservatory.
And isn’t creating meat work???? Money, time, wasted moves, instead of doing other things—isn’t that an ungrateful activity?
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