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Time is money, or are you going to waste it?

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#106
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R55Max
The variance can be enormous.
The setups in Heroes provide much greater variance.
R55Max
Simply put, all other things being equal, the player whose generator has handed out more difficult problems will have higher turn costs.
Well, of course, a lot depends on the generator. The generator can deal such a hand that no time limit will change anything.
Wicc
And, by the way, the timer doesn't contribute that much here; the typical unevenness of the deal is much higher. So, for example, for Dungeon, you can easily trade half an hour off the timer for such an average unevenness as a single Griffin Conservatory under the Castle and still come out ahead. And there are even bigger unevennesses...
R55Max
This turn is not just a turn, but the response the player arrived at after making a sum of different actions.
I might agree with you, but in Heroes you can never know 100% where your actions will lead. Something tasty might unexpectedly appear, or your opponent might force you to change your plans.
R55Max
1. The wording is good, but there is another side: if on easy turns I can save time for hard ones, then if hard turns come immediately (e.g., blocks), I'll have to lose it. You could say, 'well, you'll make up for it later.' But what if the game plays out so that one player constantly has to work hard, barely managing within, say, the basic 400 seconds and often losing their starting reserve, while the other gets dealt simple guards, a convenient layout, and increases their reserve on easy battles. That seems somewhat unfair.
A strange argument about fairness. As if the generator is always fair. If one player gets a convenient layout and another has to overcome difficulties, they won't have it easy with any timer. However, with a chess timer, it will be easier for them to deal with difficulties, because they might have to skip some turn and save time for solving other tasks. While the player with the easy layout, it makes no difference to them.
R55Max
2.It stimulates both players, but the amount accumulated, all other things being equal (skill, speed of thinking), will turn out differently! It depends on the map, starting towns, and computers.
Let it be different; at least each player will have a time bonus.
R55Max
Advantages of the SoD timer:
1.
All actions on the map are limited by a single and unchanging limit. This keeps players on equal footing throughout the entire game (does not give an advantage and does not worsen the position of players relative to each other, if the generator puts one of them in a position with difficult (time-consuming) tasks, and the other in the opposite position.
Oh, sure, it doesn't worsen their position. Of course. A difficult turn comes up, they don't finish in time, and their position worsens. But before that, they might have finished all their turns in half the time.
R55Max
2.The limit for tournament play is set based on how much is needed in the most difficult stages of the game, i.e., a limit within which almost all possible turns, even the most complex ones, should be feasible.
And therein lies the biggest disadvantage. If a game has a turn that requires 10 minutes, it means we play with a 10-minute limit... It would be much better to play with a 6-minute turn, but always have about 10 minutes in reserve for a difficult turn.
R55Max
In WT, players often try to save it up, and in the end, it wasn't even necessary, because either the game ended, or they had so much of it that I personally observed in some games where WT players, trying to save time (accumulate it), passed the turn, forgetting to do something with their army (artifacts), etc.
Well, that's actually the goal! So that players try to finish their turn faster, instead of staring blankly at the monitor while they have a free 2-3 minutes left.
R55Max
I believe that you should first and foremost play well and take as many actions as needed, and no one should have to pay for anything that is allowed by the rules.
Well, with that logic, you should play unlimited.
R55Max
demons don't come from thin air. You need to kill as many creatures by HP to get demons (without the ring).
Right. Not from thin air. 10 dwarves or 20 gnolls, which can't be used for anything else except feeding, become part of the main stack that accumulates. That junk meat from secondary towns is almost useless, but extra demons will certainly not be useless, neither in a Dragon Utopia nor in a Griffin Conservatory.

And simply put:
Wicc
Another option - try to imagine that Heroes was originally made with a chess timer and time in battles. What would the reaction of current players be to the proposal to make the timer like it is now in SoD? Probably a bewildered finger twirling at the temple... "boy, what's wrong with you?"
+1
Wicc
And if, for example, Heroes were taken to WCG and a requirement was set like "game duration no more than 5 hours", then all the active Heroes elite would start blitzing without any problem.
+2
Lider1
There's this Pole, Wojrad I think. Go play against him on unlimited. You'll have time to rethink many things in life.
It's precisely because of such individuals that one has to admit that time should pass in battle and for every action/inaction, the player should pay with their time.