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Time is money, or are you going to waste it?

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#100
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I've been holding back from posting in this thread to avoid getting involved in pointless arguments, but I'll share my thoughts in a concise manner.

1. I'm perfectly happy with the current time limit on templates. However, I voted for the option "No, but autobattle and/or a chess timer would solve this issue."
2. I believe you're not approaching the problem in the right way. Reducing the game time is certainly necessary, but it can only be done effectively by introducing a replayable quick mode and a chess timer (a very interesting and sensible idea to have the timer in battle start after 1 minute).
3. In my opinion, the impact of the current time limit on the overall game time is being overestimated. An extra 2 minutes on the timer is only 2 hours of total game time over 30 game days, considering both players (2+2 minutes). This is assuming that no more battles are fought than would be possible with a different timer. However, it's not sensible to reduce the number of battles per day because of the timer; this is a simplification and a degradation of the game. And if a player simply wastes those extra 2 minutes without improving their gameplay on the map (no extra battles), then in real time, it doesn't have such a significant impact.
4. Naturally, a more experienced player will spend significantly less time on their turn, both in battles and when making decisions on the map. But this is all balanced by experience, and there's nothing wrong with that.

P.S. Calling other players "slowpokes" is, to put it mildly, not very polite. Please watch your language, fellow Heroes players. ;)
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