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Time is money, or are you going to waste it?

#94
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I'll try to express my opinion as a viewer on some key issues. Someone here has repeatedly stated that "if the timer is reduced, players will start thinking through their moves during battles," but this would be an oxymoron (as Indra pointed out). Let me explain: the tactical battle map covers almost the entire screen, and there is no way to think through and calculate your movements. More precisely, there is one way: if you keep all of this in your head and calculate it there, but there's a paradox: a person capable of doing this would not be slow-witted. However, if a person still believes otherwise, they are clearly not a high-level player. It's a bit funny to read the argument that I do other things during my opponent's turn. Let's be clear: if the opponent takes 15 minutes per turn, it's boring to just sit and stare at the monitor, so you can do other things. So, what prevents you from doing these things if the turns last 10 minutes? In my opinion, and according to the logic of these people, there is only one benefit, as you will still be able to do your other tasks, and the game will end a couple of hours earlier, allowing you to dedicate yourself fully to them! I haven't spent hours in Versus Tower (VT), and I can't objectively comment on this topic. However, I have often found myself in situations, or seen situations on streams, where I have to play with a poor setup, and everything needs to be overcome with a small number of starting army units, using archers supported by melee units. This requires a lot of time and effort to move, shoot, breed, and kill, which, of course, will cost a lot on the timer. At the same time, there is an antagonism to this, which could previously be seen on Tvarina's streams: a standard situation, 1 attacking stack versus 3 stacks of mobs, resulted in a half-hour micro-battle in an attempt to move 1 stack away from the other 2 in order to strike from the flank, and then, in his turn, immediately finish them off. Although, in theory, this should be a 30-second battle, where the attacking stack moves for 2 turns, attacks, retreats, waits, and finishes off. This undoubtedly indicated a lack of experience, but fortunately, such a situation is no longer observed as often due to the increased level of play in Tvarina's games. That is, the situation described in the second paragraph, and the opinions expressed in support of it, again indicate a low level of player. Let's also look at the streams of players from sk2tv, as I unfortunately only have the opportunity to watch them, although I would like to watch Scorpion live =). If you're playing, let me know ;) Please don't take this as criticism directed at anyone. Let's go back to Tvarina: During a battle, he can alt-tab to the chat and read opinions during a difficult situation, and I don't consider this a drawback, as he is seriously promoting Heroes. If there were no stream, there would be no chat, and there would be nowhere to alt-tab to. However, when such a player, who has won a tournament for beginners with incredible skill and creativity, constantly refers to the Heroes database during battles, looking at how much damage Fire Wall does, or how much damage Ice Bolt will do, or checking his knowledge of the Resurrection skill, it's not good. It's even worse when he opens a calculator and calculates the damage there. For example, I remember a very amusing case with minotaurs, and it was done according to a very strange scheme: we see a stack of 18 minotaurs, let's say the damage to them is 600, so the calculations went like this: 18 * 50 - 600, and then everything was divided by 50. It should be noted that Tvarina plays quite briskly without aiming for unnecessary delays. This was just a clear example, in which someone may have seen themselves. Amilu was also mentioned, and an example was given with demonology. I have watched and continue to watch Amilu's streams, and I can honestly say that Amilu has problems with the timer when playing with absolutely any Castle. It's even hard to say what is the main problem: poor time management (which hopefully will be resolved with the new HD mod version) or poor chain building, when all the time is spent not on battles and thinking through tactics, but on choosing a hero from three or four who should stand on this cell, moving them one cell at a time, and then thinking about the significantly changed situation, and then, oh no, I forgot the troops again, I didn't cast the spell, I didn't prepare the artifacts, 5-4-3-2-1, oh damn, I forgot to build in the Castle. There's also Srazu =), and his very long games. Here, I think that the timer is not to blame, but the same experience. Crazy, having an advantage, considers it insufficient or not an advantage at all (due to a lack of experience) and goes into deep macro management in order to bring the advantage to dominance. P.S. I perfectly remember the tournaments of 10 years ago, organized by Dilvish and others (from the Orcs). They played for 4 minutes without any HD mods, on the same 6LM10, 8HM8, and so on, and it was fine.