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Developing an Inferno mage hero.

#2
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I approve, it's a good development path! A few minor points:
1) I noticed that a hero with "Pathfinding" spends movement points suspiciously quickly. I decided to compare him with a hero without this skill and was quite surprised to find that this skill reduces the movement range on rough terrain. I've checked it repeatedly since then - the bug hasn't disappeared. People say that this bug has been known for a long time.
2) Still, summoning elementals is useful to have in reserve - preferably earth and darkness elementals.
3) An Inferno mage hero relies on succubi and broodmothers, since both deal magic damage. And since both are ranged units, you could consider "Archery" I and II.
4) And most importantly - the extremely useful "Reinforcements" skill. It's indispensable, allowing you to win most battles with neutrals without losing troops or mana. For an Inferno hero, "Reinforcements I" is quite enough, since enemies seem to really like attacking hellhounds - this is the unit to apply reinforcements to.