If you can't manage to write a response to me in the thread you created, then you don't have to respond; I won't be upset. I wrote much less than you did in your post; most of my post consists of excerpts from other players' texts.
Now, I'm telling you, don't be rude to me; I'm not here to argue with you! I'm not being obtuse; I'm expressing my opinion, and just because it doesn't match yours doesn't mean it's wrong. And I'll repeat again: if you don't have the patience, you can keep it to yourself. I can easily read your one long post; it wasn't difficult, and it could even be shortened by half.
Now, answer one specific question for me: where in the thread did it say that we were talking about a chess timer that stops during battles? Even after your response, people were still concerned about this, and if you had bothered to read my message properly, you would have noticed this question in it as well! And the fact that the timer can be stopped doesn't mean that's how people play; most people play with a timer that doesn't stop, so that's what's implied by default!
Chess with a pause during battles is already better than without a pause, but it still doesn't provide an equal time limit for both players. You're telling me that it takes a second to move from e2 to e4, but where do you see e2-e4? In Heroes, players don't move in the same way; they make decisions based on constantly changing events, depending on how much of the map has been revealed. Moreover, your comparison to chess is so incomparable that I won't even mention the fact that in chess, you place a piece and then think, but here, you have to not only place your heroes but also occupy those positions, clear paths, break through blockades, and capture objects, performing many actions.
In chess, you think, take a piece, and place it in half a second, performing one action! But here, if you think, it might take you 5 minutes to place your pieces because sometimes you just have to click the mouse 1000 times per turn, and that takes time!
A chess timer (especially one that doesn't stop during battles) gives both players, who are in completely different positions and playing with different factions, an absolutely equal amount of time. The inequality of the positions is a direct result of this.
To Oelm:
When one player has 2000 seconds left and the other has 0 at the end, there's no difference if all the turns have been successfully completed. If the game unfolds in such a way that one player needs, for example, 4000 clicks, then the difference in the remaining time at the end of the game will be 2000 seconds.