Unfortunately, Nival is consistently abandoning each of the new features.
Some have already been scrapped.
Now it's time to vary the size of the battlefield depending on the number of units.
Info: http://www.crpg.ru/sections.php?op=viewarticle&artid=1995
In addition to the usual exchange of regular attacks and the use of abilities, heroes and some creatures can also cast spells. There are a total of five schools of magic: Destructive Magic, Dark Magic, Light Magic, Summoning Magic, and Nature Magic.
Unfortunately, the size of the battlefield will not vary depending on the number of creatures or the number of filled stacks of the fighting sides.
I've seen something similar somewhere before. It's like rats fleeing a sinking ship. Let's hope we don't get a completely unchanged version 3 in 3D.
Katrine
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Диалоги с Модераторами
Сейчас играю в Diablo II LoD
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