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I am in favor of time limits, both in battles and in the game overall. The stricter, the better. In the past, as a beginner, I only had time to play on weekends. I thought we could comfortably play a Best-of-3 in 30 hours, but after games 114 and 115, or 124 and 125, lasting over 60 minutes each, I realized I was wrong (in the BEGINNER level!!!! the game lasted 30 hours...). If it weren't for this time-consuming aspect, that wouldn't have happened (I simply didn't have time for the 3rd game due to a move). Before joining the Hv (Heroes vs. Heroes), I used to play against the computer at 1x7, 200%, and beat XL+U in 1.5-2 hours, about 3 months. For me, it was strange to play and "mindlessly attack" for 4 minutes.
So, let's have a tournament with a fast timer... And why not play L (Low difficulty) with a 4-minute timer? Everyone will be on equal footing. You'll just have to think about what your opponent is doing, rather than just waiting for your turn to start, and you'll reduce the time for both yourself and your opponent. Of course, the quality will suffer for everyone.
A person will play worse on a 4-minute timer than on an 8-10 minute timer, but there will immediately be potential to improve and play at the same quality as on an 8-minute timer, and the game time will be significantly reduced.
As always, I 100% agree with Kostya... I just wrote down my thoughts.