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#15
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Marmot
I've wanted to write this for a long time, and I've finally decided to do it::) In my opinion, the game developers did not act fairly by implementing such a complex algorithm for calculating how many units will die from the gaze of the mighty Gorgons. Perhaps they just really wanted to "show off their knowledge." But the game is designed for ordinary people, schoolchildren aged 12 and older – where would they know all these calculations? Why couldn't they just use a percentage, like the magic resistance of golems, or something similar? Of course, this is purely a rhetorical question, because the developers have long since "left the building" and don't care about our opinion on this...:(
The fact is that the table described above turned out to be correct and has been verified in practice, but the author of this table somehow calculated the percentage ratios... I'm just curious about what formula he used and where he got these numbers from.
I understand everything about the overall percentage based on the formula 1-(1-p)^n, but I understand that this is generally the CHANCE of the "gaze" working, but it is not clear how many units will actually be killed by this gaze...
It is obvious that there is a formula that regulates the number of victims who die from the gaze, but how did the author of that table calculate the % for the number of units killed by the gaze?!
How did the author calculate that, for example, a Gorgon with 31 attack has a 37% chance of killing 4 units?
How did he get 37%???
According to the formula [1-(1-p)^n], 31 Gorgons have a 96% chance that the gaze will work at all, that is, out of 100 attacks, 96 will be with the "gaze," but it is not clear what the chance is of killing 4 units at the same time!
(((

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