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Mafia 60. Nonsense, mayhem, and a few artifacts.

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#56
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1) The "Ears" will ruin the Enchanter's check. Maybe he will be able to detect the presence of artifacts other than the "Ears"?

The Enchanter will detect the complete list, including the "Ears". But they will cause problems for thieves and inquisitors. :D

2) Too many special abilities are displayed, IMHO, maybe remove a couple?

No, actually, not enough are displayed, especially for a city.

1) When the Patron dies, do the artifacts given to him by the Count not return?

No.

2) How many special abilities does the Mafia have? I've forgotten a bit, can one Mafia role use both special abilities?

3 special abilities per night. I love the Mafia. :3 No, both special abilities cannot be used in one turn.

3) How do you know that the Doctor cannot be bribed by the Patron?

The Patron's special ability will simply not be displayed if he targets the Doctor. This is to prevent situations where the Doctor heals someone, and then the target dies. :D
By the way, be prepared for the display of special abilities to be not always obvious.

4) How do identical artifacts work? Do you count them separately? And for similar artifacts (say, for defense) - does the most effective one work, or is there a check for each?

Identical artifacts work as one. Similar artifacts - there is a check for each.

5) How is the check for the presence of artifacts on their creator displayed?
Do you indicate that he checked, or also some results?

I don't quite understand.
It will simply say something like "Someone conducted a complete survey of the city's residents regarding their use of artifacts." He is not checking one role, but all of them.

6) Notes. Can you say who you are going to target? The results of the checks? Can you sign with your own name/another nickname?

No. Yes. No, you cannot sign with a nickname or a well-known alias like "TOMATO". But clever disguising of your identity is welcome. All of this is stated in the rules.

I will distribute the immunities after the selection.